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(胎死腹中)暴雪正式宣布取消自己网游项目“泰坦计划”的开发

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最近在polygon的采访中,暴雪正式宣布了自己耗时7年研发的网游项目“泰坦计划”已经被取消开发了。暴雪ceo mike表示泰坦在制作过程中无法找到游戏的乐趣和激情所在,在多次尝试后,最后决定取消泰坦的开发。这款被当作暴雪在网游项目上的魔兽世界接班人,耗费了暴雪一大堆人力物力,还曾回炉重做的游戏.在还没有做出一个雏形的情况下,就胎死腹中了。所以,我们在今年的暴雪嘉年华上可能见不到这款游戏,也许,以后再也没有它的消息了
去年暴雪的财报就透露泰坦计划已经回炉重做。原因一是制作时间过长导致游戏设计和技术需要变更,并重新设定游戏的开发目标。其次是其他项目例如炉石传说,暴风英雄,暗黑三,魔兽世界等需要抽调人手(大概调了60-70个人)
这款游戏是暴雪这几年来最神龙见首不见尾的玩意。如此一来,暴雪还得接着啃旧时代三巨头(魔兽暗黑星际)的资本了。如今,我们只能看看原画缅怀一下这个连具体类型都没确定的“计划中的大作”
BLIZZARD’S LONG-RUMORED ‘PROJECT TITAN’ MMO IS CANCELED
By Will Fulton — September 23, 2014
After seven years of eagerly-consumed rumors, Blizzard has officially canceled its next-generation massively multiplayer game,Titan,which thestudioconfirmed in an interview with Polygon.
Titanjoins the ranks ofWarcraft Adventures andStarCraft Ghostas projects that Blizzard axed mid-development when things weren’t clicking.“We didn’t find the fun,” explained CEO Mike Morhaime. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
Senior vice president of story and franchise development Chris Metzencited a careful reevaluation of the company’s identity. In the wake ofWorld of Warcraft‘s record-breaking success, there was a “sense of inertia and obligation” to devote the studio’sresources toward a second MMORPG. That success also afforded them the breathing room to step back and consider the games they wanted to be making and how they wanted the company to be seen. Morhaime explained simply:“We don’t want to identify ourselves with a particular genre. We just want to make great games every time.”
The game was never formally announced, but rumors that the company was working on a follow-up to its massively successfulWorld of Warcraftbegan circulating in response to 2007 job postings for a “next-gen MMO.” The following year, Morhaime confirmed that the project was under development and would be an entirely new IP. Rumors about the content of the game itself circulated steadily for years, but nothing was eververifiedby Blizzard beyond the project’s existence. In retrospect, the beginning of the end came in 2013 when the project was stripped down for “large design and technology changes.” The team of 100 was shifted around the company, leaving only 30 people working onTitan.
Both Morhaime and Metzen alluded to subsequent, smaller projects likeHearthstone and Heroes of the Stormas playing a part in the company’s decision to dropTitan.The success ofHearthstone showed that Blizzard’s games did not need to fit into a particular scale.
“Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people,” explained Metzen. “Maybe they don’t have to be these colossal, summer blockbuster-type products.”
BlizzCon, thecompany’s annual convention, is fast approaching on November 7-8. WithTitanoff the table your guesses are as good as any as for what revelations might be had, so share any speculation in the comments.


IP属地:上海1楼2014-09-24 09:16回复


    IP属地:山东来自Android客户端2楼2014-09-24 10:56
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      擦啊


      来自Android客户端3楼2014-09-24 13:24
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