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【求助】精英怪mod

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怎么调什么都掉的爆率,文本看不懂


IP属地:福建1楼2015-02-17 12:40回复
    求解呀


    IP属地:福建2楼2015-02-17 12:44
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      新人发帖没人帮助一下吗


      IP属地:福建3楼2015-02-17 12:46
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        人工置顶


        IP属地:福建4楼2015-02-17 12:48
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          # Configuration file
          entitiesalwaysinfernal {
          B:EntityCreeper=false
          B:EntityEnderman=false
          B:EntitySkeleton=false
          B:EntitySlime=false
          B:EntitySpider=false
          B:EntityWitch=false
          B:EntityZombie=false
          }
          entitybasehealth {
          D:EntityCreeper=20.0
          D:EntityEnderman=40.0
          D:EntitySkeleton=20.0
          D:EntitySlime=16.0
          D:EntitySpider=16.0
          D:EntityWitch=26.0
          D:EntityZombie=20.0
          }
          general {
          I:AntiMobFarmCheckInterval=30
          B:AntiMobfarmingEnabled=true
          B:"MM_1UP enabled"=true
          B:"MM_Alchemist enabled"=true
          B:"MM_Berserk enabled"=true
          B:"MM_Blastoff enabled"=true
          B:"MM_Bulwark enabled"=true
          B:"MM_Choke enabled"=true
          B:"MM_Cloaking enabled"=true
          B:"MM_Darkness enabled"=true
          B:"MM_Ender enabled"=true
          B:"MM_Exhaust enabled"=true
          B:"MM_Fiery enabled"=true
          B:"MM_Ghastly enabled"=true
          B:"MM_Gravity enabled"=true
          B:"MM_Lifesteal enabled"=true
          B:"MM_Ninja enabled"=true
          B:"MM_Poisonous enabled"=true
          B:"MM_Quicksand enabled"=true
          B:"MM_Regen enabled"=true
          B:"MM_Rust enabled"=true
          B:"MM_Sapper enabled"=true
          B:"MM_Sprint enabled"=true
          B:"MM_Sticky enabled"=true
          B:"MM_Storm enabled"=true
          B:"MM_Vengeance enabled"=true
          B:"MM_Weakness enabled"=true
          B:"MM_Webber enabled"=true
          B:"MM_Wither enabled"=true
          # Disables the ingame Health and Name overlay
          B:disableGUIoverlay=false
          # List of equally likely to drop Items for Elites, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
          S:droppedItemIDsElite=tone_shovel,stone_pickaxe,stone_axe,stone_hoe,leather_boots,leather_leggings,leather_chestplate,leather_helmetgolden_sword,golden_shovel,golden_pickaxe,golden_hoe,golden_helmet,golden_chestplate,golden_leggings,golden_boots,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,iron_shovel,iron_pickaxe,iron_axe,iron_sword,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,cookie-0-6
          # List of equally likely to drop Items for Infernals, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
          S:droppedItemIDsInfernal=diamond-0-3,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,ender_pearl,enchanted_book
          # List of equally likely to drop Items for Ultras, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
          S:droppedItemIDsUltra=bow,stone_sword,stone_shovel,stone_pickaxe,stone_axe,stone_hoe,golden_helmet,golden_chestplate,golden_leggings,golden_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,golden_helmet,golden_chestplate,golden_leggings,golden_boots,golden_apple,blaze_powder-0-3,enchanted_book
          # One in THIS many Mobs will become atleast rare
          I:eliteRarity=15
          # One in THIS many already ultra Mobs will become infernal
          I:infernoRarity=7
          # highest amount of damage an Infernal Mob or reflecting Mod will do in a single strike
          D:maxOneShotDamage=10.0
          D:mobFarmDamageThreshold=150.0
          # Multiplier applied ontop of all of the modified Mobs health
          S:mobHealthFactor=1.0
          # One in THIS many already rare Mobs will become atleast ultra
          I:ultraRarity=7
          # Use Entity class names instead of ingame Entity names for the config
          B:useSimpleEntityClassnames=true
          }
          permittedentities {
          B:EntityCreeper=true
          B:EntityEnderman=true
          B:EntitySkeleton=true
          B:EntitySlime=true
          B:EntitySpider=true
          B:EntityWitch=true
          B:EntityZombie=true
          }


          IP属地:福建5楼2015-02-17 12:49
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            什么鬼
               --清风拂袖而吹过,虽凌乱衣袖,然不可折人也


            IP属地:内蒙古来自Android客户端6楼2015-02-17 12:53
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              扔命令方块里的 僵尸—精英怪笼:
              /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
              {EntityId:Zombie,
              SpawnCount:1,
              SpawnRange:3,
              RequiredPlayerRange:5,
              Delay:90,
              MinSpawnDelay:60,
              MaxSpawnDelay:300,
              MaxNearbyEntities:2,
              SpawnData:{
              ActiveEffects:[{Id:11,Amplifier:3,Duration:9999},
              ],
              Attributes:[
              {Name:generic.attackDamage,Base:5},
              {Name:generic.followRange,Base:50},
              {Name:generic.knockbackResistance,Base:10},
              {Name:generic.movementSpeed,Base:3},
              {Name:generic.maxHealth,Base:150},
              ],
              CustomName:"超-僵尸",CustomNameVisible:0,
              }
              }


              IP属地:广东7楼2015-02-17 14:13
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