# Configuration file
entitiesalwaysinfernal {
B:EntityCreeper=false
B:EntityEnderman=false
B:EntitySkeleton=false
B:EntitySlime=false
B:EntitySpider=false
B:EntityWitch=false
B:EntityZombie=false
}
entitybasehealth {
D:EntityCreeper=20.0
D:EntityEnderman=40.0
D:EntitySkeleton=20.0
D:EntitySlime=16.0
D:EntitySpider=16.0
D:EntityWitch=26.0
D:EntityZombie=20.0
}
general {
I:AntiMobFarmCheckInterval=30
B:AntiMobfarmingEnabled=true
B:"MM_1UP enabled"=true
B:"MM_Alchemist enabled"=true
B:"MM_Berserk enabled"=true
B:"MM_Blastoff enabled"=true
B:"MM_Bulwark enabled"=true
B:"MM_Choke enabled"=true
B:"MM_Cloaking enabled"=true
B:"MM_Darkness enabled"=true
B:"MM_Ender enabled"=true
B:"MM_Exhaust enabled"=true
B:"MM_Fiery enabled"=true
B:"MM_Ghastly enabled"=true
B:"MM_Gravity enabled"=true
B:"MM_Lifesteal enabled"=true
B:"MM_Ninja enabled"=true
B:"MM_Poisonous enabled"=true
B:"MM_Quicksand enabled"=true
B:"MM_Regen enabled"=true
B:"MM_Rust enabled"=true
B:"MM_Sapper enabled"=true
B:"MM_Sprint enabled"=true
B:"MM_Sticky enabled"=true
B:"MM_Storm enabled"=true
B:"MM_Vengeance enabled"=true
B:"MM_Weakness enabled"=true
B:"MM_Webber enabled"=true
B:"MM_Wither enabled"=true
# Disables the ingame Health and Name overlay
B:disableGUIoverlay=false
# List of equally likely to drop Items for Elites, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsElite=tone_shovel,stone_pickaxe,stone_axe,stone_hoe,leather_boots,leather_leggings,leather_chestplate,leather_helmetgolden_sword,golden_shovel,golden_pickaxe,golden_hoe,golden_helmet,golden_chestplate,golden_leggings,golden_boots,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,iron_shovel,iron_pickaxe,iron_axe,iron_sword,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,cookie-0-6
# List of equally likely to drop Items for Infernals, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsInfernal=diamond-0-3,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,ender_pearl,enchanted_book
# List of equally likely to drop Items for Ultras, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsUltra=bow,stone_sword,stone_shovel,stone_pickaxe,stone_axe,stone_hoe,golden_helmet,golden_chestplate,golden_leggings,golden_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,golden_helmet,golden_chestplate,golden_leggings,golden_boots,golden_apple,blaze_powder-0-3,enchanted_book
# One in THIS many Mobs will become atleast rare
I:eliteRarity=15
# One in THIS many already ultra Mobs will become infernal
I:infernoRarity=7
# highest amount of damage an Infernal Mob or reflecting Mod will do in a single strike
D:maxOneShotDamage=10.0
D:mobFarmDamageThreshold=150.0
# Multiplier applied ontop of all of the modified Mobs health
S:mobHealthFactor=1.0
# One in THIS many already rare Mobs will become atleast ultra
I:ultraRarity=7
# Use Entity class names instead of ingame Entity names for the config
B:useSimpleEntityClassnames=true
}
permittedentities {
B:EntityCreeper=true
B:EntityEnderman=true
B:EntitySkeleton=true
B:EntitySlime=true
B:EntitySpider=true
B:EntityWitch=true
B:EntityZombie=true
}