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290x在dx12开启的3dmark下和TitianX打平

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来源wccftech


来自Android客户端1楼2015-03-27 10:25回复


    3楼2015-03-27 10:26
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      扯淡吧


      IP属地:辽宁来自Android客户端4楼2015-03-27 10:26
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        操 你看懂了吗


        IP属地:湖北来自Android客户端6楼2015-03-27 10:29
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          I should remind everyone that these are synthetic benchmarks which should not be taken as the be-all end-all performance metric.
          同时文章也支持指出这些 人工改动的基准测试不能作为普适的性能的评价标准


          7楼2015-03-27 10:29
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            求翻译


            来自Android客户端8楼2015-03-27 10:31
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              那么多鸡肠,我一个没看懂


              来自Android客户端9楼2015-03-27 10:43
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                PCPer’s testing is more traditional, showing the frames per second instead of the number of drawcalls per second. The GTX 980 delivers 15.67 FPS in DX12, a massive improvement compared to the 2.75 FPS it manages in DX11. On the other hand AMD’s R9 290X delivers 19.12 frames per second in DX12 a significant jump over the GTX 980. And perhaps what’s more interesting is that the next iteration of 3DMark which will debut with Windows 10 also supports Mantle. And the 290X delivers 20.88 FPS in the same benchmark running Mantle. A 33% performance lead over the GTX 980 running DX11 and a 9% lead over the same 290X running DX11.
                pcper的测试更为传统,表达方式用的是帧每秒而不是 每秒的draw call数量(显示api每次在准备数据并通知GPU渲染的过程称为一次Draw Call)。 980在dx12下有15.67帧的结果,相对于dx11的2.75帧是一个巨大的进步,但是290x有19.12帧的结果,相对980又进步了更多。更为有趣的是,将会随着window10一同发布的下一代3dmark 同样支持 地幔。在地幔api下的同一个场景的显示测试中,290x有20.88帧的性能表现,比在dx11的同场景测试的980 成绩高出了 33%


                10楼2015-03-27 10:44
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                  然而这并没有什么卵用,等dx12普及开,这两卡都老的不行了


                  IP属地:浙江来自Android客户端13楼2015-03-27 10:59
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                    Also please keep in mind that the race for faster, more efficient DX12 drivers is still in its infancy and very much represents a leapfrog pattern at this point. Last time we reported on the state of DX12 drivers and performance Nvidia was ahead. Today we see the roles being reversed with AMD taking the lead. However I’m more interested in testing out actual DX12 games when they come out. Which is rumored to be around the end of the year. In the meantime stay tuned as we may have our own DX12 3DMark results to present soon !
                    这是原作者的一段话。同样要记住的是,AMD和NV之间 更快更有效率的DX12驱动的竞赛仍然在初步阶段,这个阶段上 两遍相互 跳跃式超越的 情况很可能会重复发生。 之前我们报道的 DX12 驱动性能 NV仍然领先,而今天AMD就完成了超越。 但是我更加感兴趣的是 真正的DX12的游戏帧数会是什么样的成绩,有谣言说今年第底我们就能见到DX12游戏。 同时 也准备好,我们WCCF马上也将会有我们自己的 DX12 3Dmark测试结果出炉!


                    14楼2015-03-27 11:22
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                      IP属地:江苏来自Android客户端16楼2015-03-27 11:29
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                        卧槽…DX12的效能竟然秒了馒头…


                        IP属地:广东来自Android客户端17楼2015-03-27 11:34
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                          好评,,,,,这麼晚才发


                          来自Android客户端18楼2015-03-27 11:39
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                            I thought I might as well delve into a peculiar phenomenon that PCPer.com had run into in their testing. Which is that once the DX12 benchmark was run on the lower tier GPUs after they were overclocked the result was actually far closer to their higher end siblings than would’ve made sense. Futuremark did not provide an explanation nor did PCPer attempt to do so.
                            作者同样注意到了PCPer的测试中的一个奇怪的现象。 在DX12的测试中,低一级别的GPU(如285 960)通过超频能够非常接近他们的老大哥(如290x 980),这种差距的拉进远远超过了正常应该的水平。Futuremark 和 PCPer都未对此做出解释


                            19楼2015-03-27 11:52
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