setTile(x-2,y+50,z+1,98,1)
setTile(x-2,y+51,z+1,98,jf)
setTile(x-2,y+52,z+1,98,jf)
setTile(x-1,y+50,z+1,98,0)
setTile(x+1,y+49,z+1,98,1)
setTile(x+1,y+50,z+1,98,1)
setTile(x+1,y+51,z+1,98,jf)
setTile(x+1,y+52,z+1,98,1)
setTile(x,y+53,z+1,98,1)
setTile(x-1,y+53,z+1,98,0)
setTile(x,y+48,z+1,3,0)
setTile(x+1,y+48,z+1,3,0)
setTile(x,y+49,z+1,98,1)
setTile(x-1,y+49,z+1,98,1)
setTile(x,y+49,z,98,1)
setTile(x-1,y+49,z,98,jf)
setTile(x-2,y+49,z,98,1)
setTile(x+1,y+49,z,98,jf)
setTile(x,y+49,z-1,98,1)
setTile(x-1,y+49,z-1,98,jf)
setTile(x-2,y+49,z-1,98,jf)
setTile(x+1,y+49,z-1,98,1)
setTile(x,y+49,z-2,98,1)
setTile(x-1,y+49,z-2,98,jf)
setTile(x-2,y+49,z-2,98,jf)
setTile(x+1,y+49,z-2,98,1)
setTile(x,y+50,z,54,0)
setTile(x-3,y+49,z,98,jf)
setTile(x-3,y+49,z+1,98,jf)
setTile(x-3,y+49,z-1,98,jf)
setTile(x-3,y+49,z-2,98,jf)
setTile(x-3,y+49,z-3,98,jf)
Level.spawnMob(x,y+50,z-2,34)
if(Math.random()*100<80){
Level.setChestSlot(x,y+50,z,kk,ty,0,1)}
if(Math.random()*100<80){
setTile(x-2,y+51,z+1,98,jf)
setTile(x-2,y+52,z+1,98,jf)
setTile(x-1,y+50,z+1,98,0)
setTile(x+1,y+49,z+1,98,1)
setTile(x+1,y+50,z+1,98,1)
setTile(x+1,y+51,z+1,98,jf)
setTile(x+1,y+52,z+1,98,1)
setTile(x,y+53,z+1,98,1)
setTile(x-1,y+53,z+1,98,0)
setTile(x,y+48,z+1,3,0)
setTile(x+1,y+48,z+1,3,0)
setTile(x,y+49,z+1,98,1)
setTile(x-1,y+49,z+1,98,1)
setTile(x,y+49,z,98,1)
setTile(x-1,y+49,z,98,jf)
setTile(x-2,y+49,z,98,1)
setTile(x+1,y+49,z,98,jf)
setTile(x,y+49,z-1,98,1)
setTile(x-1,y+49,z-1,98,jf)
setTile(x-2,y+49,z-1,98,jf)
setTile(x+1,y+49,z-1,98,1)
setTile(x,y+49,z-2,98,1)
setTile(x-1,y+49,z-2,98,jf)
setTile(x-2,y+49,z-2,98,jf)
setTile(x+1,y+49,z-2,98,1)
setTile(x,y+50,z,54,0)
setTile(x-3,y+49,z,98,jf)
setTile(x-3,y+49,z+1,98,jf)
setTile(x-3,y+49,z-1,98,jf)
setTile(x-3,y+49,z-2,98,jf)
setTile(x-3,y+49,z-3,98,jf)
Level.spawnMob(x,y+50,z-2,34)
if(Math.random()*100<80){
Level.setChestSlot(x,y+50,z,kk,ty,0,1)}
if(Math.random()*100<80){