Small update before the larger 1.1 which will be hopefully ready soon.
UI
- The UI now reflects the number of actually available construction materials in several ways (the number of resources that are not tied in a build site or component).
In the stats panel, the number of usable resources will be displayed in brackets next to the total amount (also in a tooltip).
In the resources panel, if some of the resources are tied, an icon will be displayed next to the resource: Yellow arrow/Orange arrow/Red cross (depending on whether some/half/all of the resources are unusable)
In the resources panel, you can hover over a resource and tooltip indicating the exact number of usable resources will appear.
This feature had been requested many times, and it took us a while to do it because we wanted to implement it in a way that wasn't confusing or overwhelming for the player.
Note that this only applies to Metal, Bioplastic and Semiconductors, as they are the only resources used as construction materials, and where this information makes sense.
MAC
- Using proper fullscreen mode, so the full resolution is available on retina displays.
FIXES
- Fix for components in the control center not showing the priority icon
- Fix for bug that could allow players to "steal" from traders if holding the trade button
- Fix for tutorial being broken if you dismissed the windows pressing escape
- Fixed a couple of rare crashes.
UI
- The UI now reflects the number of actually available construction materials in several ways (the number of resources that are not tied in a build site or component).
In the stats panel, the number of usable resources will be displayed in brackets next to the total amount (also in a tooltip).
In the resources panel, if some of the resources are tied, an icon will be displayed next to the resource: Yellow arrow/Orange arrow/Red cross (depending on whether some/half/all of the resources are unusable)
In the resources panel, you can hover over a resource and tooltip indicating the exact number of usable resources will appear.
This feature had been requested many times, and it took us a while to do it because we wanted to implement it in a way that wasn't confusing or overwhelming for the player.
Note that this only applies to Metal, Bioplastic and Semiconductors, as they are the only resources used as construction materials, and where this information makes sense.
MAC
- Using proper fullscreen mode, so the full resolution is available on retina displays.
FIXES
- Fix for components in the control center not showing the priority icon
- Fix for bug that could allow players to "steal" from traders if holding the trade button
- Fix for tutorial being broken if you dismissed the windows pressing escape
- Fixed a couple of rare crashes.