Alpha 14.7 Official Release Notes
Fixed
Crunched texture setting causes some terrain to render wrong colors to map
Connected support beam blocks are z-fighting
LOD changes colours on car windows and rims
Brass Faucets have different colors in preview and when placed
Forge particle effect causes performance drop
Player death animation not showing on drop all/delete all on death
Grown maple trees have their full hit points and resources
Shadows are showing up as 3D objects
Counter and Counter Around Sink are different textures
EAC update (fixes code certificate signature checks on older system)
Mismatched specular cutout atlas
Fire particles for the forge are pink (missing texture)
Servers don’t save time on crash/improper shutdown
Treasure quest loot can fall through terrain
InvalidCastException when another player has arrows in toolbelt and scrolls through them
Player is able to upgrade blocks without required resources
Supply crate may land out of the user’s reach
Zombies have a chance of walking on one leg
Fixed collision to glass pane prefab
Colored items are missing their color overlay in crafting menus
Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
Buffwindow disappears when clicking on buff after inspecting item
Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
When the Minibike has blocks above it it flies up when player is coming back to its chunk
Destroyed loot containers never dropping their contents when destroyed
Minibike’s name does not update
Pressure Plate resource exploit
Water cook times are inconsistent
Player may have endless coal supplied by destroying and rebuilding burned blocks
Cobblestone ramps may change rotation when upgraded to concrete
Minibike IndexOutOfRangeException: Array index is out of range
During gameplay loot/item pickup becomes difficult up close
Multiplayer kills show as “player died”
Medicine skill effects dont show on items or buffs
Minibike jumps on the water surface or shakes in the waterfall
Minibike causing insane damage to players
Added
Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
32 and 64 bit builds for Windows in the same download, switching done through the game launcher
Added size check for specular textures on atlas creation
Known issues
Chang’s head is too dark on linux
No longer used cobblestoneramp rotations may result in a faulty mesh
Known OS / crash issues
OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7
Fixed
Crunched texture setting causes some terrain to render wrong colors to map
Connected support beam blocks are z-fighting
LOD changes colours on car windows and rims
Brass Faucets have different colors in preview and when placed
Forge particle effect causes performance drop
Player death animation not showing on drop all/delete all on death
Grown maple trees have their full hit points and resources
Shadows are showing up as 3D objects
Counter and Counter Around Sink are different textures
EAC update (fixes code certificate signature checks on older system)
Mismatched specular cutout atlas
Fire particles for the forge are pink (missing texture)
Servers don’t save time on crash/improper shutdown
Treasure quest loot can fall through terrain
InvalidCastException when another player has arrows in toolbelt and scrolls through them
Player is able to upgrade blocks without required resources
Supply crate may land out of the user’s reach
Zombies have a chance of walking on one leg
Fixed collision to glass pane prefab
Colored items are missing their color overlay in crafting menus
Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
Buffwindow disappears when clicking on buff after inspecting item
Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
When the Minibike has blocks above it it flies up when player is coming back to its chunk
Destroyed loot containers never dropping their contents when destroyed
Minibike’s name does not update
Pressure Plate resource exploit
Water cook times are inconsistent
Player may have endless coal supplied by destroying and rebuilding burned blocks
Cobblestone ramps may change rotation when upgraded to concrete
Minibike IndexOutOfRangeException: Array index is out of range
During gameplay loot/item pickup becomes difficult up close
Multiplayer kills show as “player died”
Medicine skill effects dont show on items or buffs
Minibike jumps on the water surface or shakes in the waterfall
Minibike causing insane damage to players
Added
Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
32 and 64 bit builds for Windows in the same download, switching done through the game launcher
Added size check for specular textures on atlas creation
Known issues
Chang’s head is too dark on linux
No longer used cobblestoneramp rotations may result in a faulty mesh
Known OS / crash issues
OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7