1.
在mugen本体的fightfx.sff里追加数字的图片。
0-9 号码写300.0-300.9。(注意是fightfx.sff 不是血条的SFF
2
找到fightfx.air用记事本打开,复制黏贴以下的记述。
;===从此开始======================================
[Begin Action 300]
Loopstart
300, 0, 0, 0, 1
[Begin Action 301]
Loopstart
300, 1, 0, 0, 1
[Begin Action 302]
Loopstart
300, 2, 0, 0, 1
[Begin Action 303]
Loopstart
300, 3, 0, 0, 1
[Begin Action 304]
Loopstart
300, 4, 0, 0, 1
[Begin Action 305]
Loopstart
300, 5, 0, 0, 1
[Begin Action 306]
Loopstart
300, 6, 0, 0, 1
[Begin Action 307]
Loopstart
300, 7, 0, 0, 1
[Begin Action 308]
Loopstart
300, 8, 0, 0, 1
[Begin Action 309]
Loopstart
300, 9, 0, 0, 1
;===到此为止======================================
如果300被占用 请更换.
3.
在人物的常时State([statedef -2])内,拷贝黏贴以下的记述。
;===从此开始======================================
[State -2,一の位]
type = Explod
trigger1 = 1
anim = F300+life%10
pos = IfElse(TeamSide=1,122,216), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1
scale = 0.5, 0.5
[State -2,十の位]
type = Explod
trigger1 = life >= 10
anim = F300+floor(life/10)%10
pos = IfElse(TeamSide=1,114,208), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1
scale = 0.5, 0.5
[State -2,百の位]
type = Explod
trigger1 = life >= 100
anim = F300+floor(life/100)%10
pos = IfElse(TeamSide=1,106,200), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
scale = 0.5, 0.5
ignorehitpause = 1
[State -2,千の位]
type = Explod
trigger1 = life >= 1000
anim = F300+floor(life/1000)%10
pos = IfElse(TeamSide=1,98,192), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
scale = 0.5, 0.5
ignorehitpause = 1
;===到此为止======================================
调整位置请更改POS后面的数字 最后位的0是高度 前面1请不要动 第2位数字是横
双人战会造成数字重叠 请自行修改一个人的位置
在mugen本体的fightfx.sff里追加数字的图片。
0-9 号码写300.0-300.9。(注意是fightfx.sff 不是血条的SFF
2
找到fightfx.air用记事本打开,复制黏贴以下的记述。
;===从此开始======================================
[Begin Action 300]
Loopstart
300, 0, 0, 0, 1
[Begin Action 301]
Loopstart
300, 1, 0, 0, 1
[Begin Action 302]
Loopstart
300, 2, 0, 0, 1
[Begin Action 303]
Loopstart
300, 3, 0, 0, 1
[Begin Action 304]
Loopstart
300, 4, 0, 0, 1
[Begin Action 305]
Loopstart
300, 5, 0, 0, 1
[Begin Action 306]
Loopstart
300, 6, 0, 0, 1
[Begin Action 307]
Loopstart
300, 7, 0, 0, 1
[Begin Action 308]
Loopstart
300, 8, 0, 0, 1
[Begin Action 309]
Loopstart
300, 9, 0, 0, 1
;===到此为止======================================
如果300被占用 请更换.
3.
在人物的常时State([statedef -2])内,拷贝黏贴以下的记述。
;===从此开始======================================
[State -2,一の位]
type = Explod
trigger1 = 1
anim = F300+life%10
pos = IfElse(TeamSide=1,122,216), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1
scale = 0.5, 0.5
[State -2,十の位]
type = Explod
trigger1 = life >= 10
anim = F300+floor(life/10)%10
pos = IfElse(TeamSide=1,114,208), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
ignorehitpause = 1
scale = 0.5, 0.5
[State -2,百の位]
type = Explod
trigger1 = life >= 100
anim = F300+floor(life/100)%10
pos = IfElse(TeamSide=1,106,200), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
scale = 0.5, 0.5
ignorehitpause = 1
[State -2,千の位]
type = Explod
trigger1 = life >= 1000
anim = F300+floor(life/1000)%10
pos = IfElse(TeamSide=1,98,192), 0
postype = Left
bindtime = -1
ownpal = 1
ontop = 1
pausemovetime = 999999
supermovetime = 999999
scale = 0.5, 0.5
ignorehitpause = 1
;===到此为止======================================
调整位置请更改POS后面的数字 最后位的0是高度 前面1请不要动 第2位数字是横
双人战会造成数字重叠 请自行修改一个人的位置