pixelprivateers吧 关注:440贴子:2,193

今天更新了

只看楼主收藏回复

Pixel Privateers - LadyAijou
Greetings Privateers!
Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multiple items on the markets.
To keep the community in the loop, we’ve prototyped a potential solution for the much-wanted auto-attack feature, and will continue to work with that until we’re satisfied that it works and plays well in the game. We don’t have a current ETA for which patch that will come out with, but it is very much on the radar for the team, and is in progress. We are also working on porting the game to Unity 5, which will dramatically improve memory and performance issues in the game. Keep the feedback coming; we’re listening!
Here are the notes for today’s patch:
Changes and New Features:
* 150+ vanity items added (hats, suits, and specials) which now have a chance to drop from hat-o-mats,events, champions, and bosses.
* Pets! You can now have an adorable companion to follow you on your adventures!
* NG+ Exclusive vanity items and pets, to reward those who dare venture there!
* New vanity inventory which has infinite tabs. It can be accessed via vanity inventory button near the character paperdoll in crew screen. This same inventory is also found in replicator screen.
* Vanity items have pink icons on their item tags and inventory icons to more distinguish them from rest of your gear.
* New blueprints tab in replicator. Same blueprints are available for every crew you play. Each blueprint is unlocked when you find a new vanity item for the first time (if it's replicable).
* 5 new random events.
* Option to automatically disintegrate items on pickup (with quality threshold setting).
* New option to use relative UI scaling (available in options menu) which should help with small combat UI on high resolution monitors.
* You can now select multiple items to buy and sell in the market screen.
* You can now buy and sell vanity items in market stations.
* Added new "all" category for markets.
* Buying items in the market no longer resets the view to the beginning of the list.
* Credits rewards from cyborg terminal quests and Saving Lukas event reduced. Rewards are now consistent with other quest and mission rewards.
* Warning message for cloning is now more clear on how codex points and unallocated training points transfer.
* Pan-Temporal Skipgets now have 2s cooldown instead of no cooldown at all.
* Low fuel warning now states, on hardcore mode, that it's not certain anyone (Kent) will come help you.
Bugfixes:
* Fixed ranged weapon stats being offset due to ttx-coating text formatting.
* Fixed a bug when dragging on a crew member's gear while in hire comparison view resulting in items getting stuck on screen.
* Fixed stamina giving half of the hp it should.
* Fixed Entropy fight causing lag spikes for client in multiplayer games.
* Fixed events rewarding unusable lvl 100+ items on level 100.
* Fixed markets not having lvl 100 items.
* Fixed security bots attacking your own crew members in ship view mode.
* Fixed cleaning bots triggering your own mines in ship view mode.
* Fixed an issue that interfered with players using JoyToKey, and caused the cursor to keep centering itself.
* When resurrecting a dead crew member in the cloning lab, unallocated stat points no longer reduced from allocated stats.
* When cloning a crew member, codex points (even if used) no longer reduced from allocated stats.
* Refunded stat points (via techs) when cloning can no longer exceed the stat points actually refunded from the stats (on low level characters).
* Matter and fuel no longer capped to 100k when the resources were consumed.
* Events will now grant rewards which are of the same level as the crew even on distant planets (from the start location of the game).
* Training targets no longer spawn on ship invasion events to prevent invasion events getting stuck when training module is installed to a ship.
* Resistance bonuses from tool items (such as Assault Frame) now also work correctly.
* Start Game button on landing party selection screen is now Start Mission button as intended.
* Combat recovery field and Novel conceptual frameworks tech typos fixed.
* Markets containing black markets now say so in their tooltips.
* T1 market tooltips now also say that hiring crew is available.
* Heal texts generated by Happy Pills are now also hidden when Show heal texts option is turned off.
* Fixed transport ranges being calculated incorrectly sometimes resulting in the inability to build ship modules using the ship builder (missing cogwheels).
* Fixed overload shot descriptions having different damage bonus values and reference to splash damage even if Plasmic Paroxysm wasn't researched.
* Fixed neutrino radar detector tech generating planets with lower than expected levels when revealing the layout of the planet on galaxy map screen.
* Fixed death dissolve effect bug which caused permanent issues in multiplayer when the system tried to start the effect continuously.
* Fixed a bug with mouse hover code resulting in inability to target dead crew members with bio-hacking tech.


IP属地:云南1楼2017-05-11 17:47回复

    荣誉购买的物品(没有黑商)

    荣誉装备栏


    IP属地:云南3楼2017-05-11 17:56
    回复
      荣誉装备 只有外光效果。


      IP属地:云南4楼2017-05-11 18:01
      回复
        已知更新了
        加入宠物
        荣誉装备(外光效果)(黑商无法购买)
        物品多选(按SHIFT),商店一次性显示所有物品


        IP属地:云南5楼2017-05-11 18:03
        收起回复
          在哪里下载啊


          IP属地:上海来自Android客户端6楼2017-05-11 18:16
          收起回复
            购买装备的等级从原来的最低等级和最低等级-1 改为最高等级到最低等级-1


            IP属地:云南7楼2017-05-11 18:17
            回复
              仓库界面稍作修改 作用没有区别


              IP属地:云南8楼2017-05-11 18:22
              回复
                目测是新增武器(以前玩的是绿色版1.01的如正没几天,老玩家发现不是就无视吧)


                IP属地:云南9楼2017-05-11 18:36
                收起回复
                  说更新了宠物 于是宠物去哪里搞啊= =


                  IP属地:浙江10楼2017-05-11 22:04
                  收起回复
                    翅膀和宠物。。。外观 外观


                    IP属地:云南11楼2017-05-12 05:05
                    收起回复
                      还是需要一个一个点的攻击 没有更新自动攻击吗


                      来自Android客户端12楼2017-05-14 19:44
                      回复
                        修复的东西比较重要的几个:
                        体力属性提供的血量从一半变成正常- -EE(也就是体力属性提供的血量翻倍)233 之前一直觉得体力效果差原来是这样啊- -EE
                        100级时任务奖励给无法使用的101级装备,现在给100级装备- -EE 大概不那么重要,毕竟很少人升级到100级- -EE
                        克隆的时候,属性点没加,也不会扣掉了- -EE(放心了不少)


                        IP属地:江西13楼2017-05-15 11:54
                        收起回复
                          怎么现在这游戏一直就半温不火的


                          IP属地:内蒙古来自Android客户端14楼2017-05-25 10:08
                          回复
                            好像是什么自动攻击 还有什么 机翻不清晰啊


                            来自Android客户端15楼2017-06-16 23:00
                            回复
                              Greetings, Privateers!
                              Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out!
                              When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. In situations where you need tighter control, you can toggle Stand Your Ground off, and take full manual control of your crew. When active, the field you defend will be placed again each time you click to move your crew or attack. Using this method, we are able to prevent crew members from pulling aggro on chains of enemy groups before the player wishes to engage with them.
                              We are initially introducing this feature onto the public test branch. This will allow us to gather feedback and ensure that it is working smoothly for everyone and address the issues the community has stressed/raised to us. We hope to see plenty of players opt in and engage with this beta in order to improve the game and take it in the direction you want to see.
                              Along with the auto-attack feature, we have made significant performance increases with the change to Unity 5 and resultant changes throughout the game, and are excited to see how those changes function outside of our testing environment. This should make a very noticeable difference to those who were seeing crashes due to being out of memory, as well as slow-downs, lag, or stutteri


                              来自Android客户端16楼2017-06-16 23:00
                              回复