11-Valley of the Ancients
远祖秘境
配件:
说明书1
游戏板1
荣誉指示物25+25
起始牌库4
邪教徒1
秘教士20
重装步兵20
神殿3
中央牌库99
Unlock the Secrets of Alosya...
探索阿罗西亚的奥秘吧……
For centuries, the valley of Alosya has remained hidden from the rest of Vigil. Guardedby treacherous mountains, the valley cradled an ancient civilization that roseand fell, cut off entirely from the outside world. In the absence of the gods,the people of Alosya worshipped the forces that ruled the world aroundthem--life and death. They built two temples that focused and harnessed thoseenergies, and revered the journey between the two.
长久以来,阿罗西亚谷地都处于与世隔绝的状态。它被变幻莫测的山峦保护着,发育了一个完全不受外部影响的,原生的文明。神并无眷顾此地,因而阿罗西亚的人民崇尚一种统辖着周身环境的力量——生与死。他们建造了两座神殿——这些神殿汇集并控制着这两股力量——并敬畏着往返生与死的旅程。
After many years, the society becamecorrupted by its own success, and they decided to build a third temple, theTemple of Immortality. Instead of maintaining a balance, this new vessel wouldallow them to wield control of the forces as they saw fit.
很多年以后,这个社会为其辉煌所蒙蔽。他们决定建造第三座神殿——永恒神殿。比起维持平衡,这座新的塔让这里的居民能够随心所欲地操控这些力量。
The imbalance of the temples corrupted thevalley, turning the Alosyans on each other and mutating the surroundingjungle’s inhabitants into unimaginable monsters. With its return to primalorder, the Temples became dormant.
神殿的失衡让这处谷地产生了变质。阿罗西亚人彼此离间;其周围的丛林中,生灵也在变异成难以想象的怪物。秩序恢复成原样后,神殿便进入了休眠。
The impassible terrain that once protectedthe valley was pierced by the formation of New Vigil. Ill-fated adventurershave ventured into the valley for decades, but none of them had escaped itsdangers until now. Endbringer Jora has led a successful Void expedition intothe valley, returning with tales of terrifying beasts and mysterious ruins.
新祈夜形成时,原本保护着谷地的不可逾越的地带被破坏。倒霉的探险家已在此处探险十余载,但没人能逃出其中魔掌。终结者乔拉曾率领虚空进行过一次成功的考察,并带回了关于可怕魔兽和神秘遗迹的传闻。
Now, the forces of New Vigil venture intothe valley, hoping to uncover a powerful weapon in their battle against Xeron.What they don’t know is that the foes and temptation awaiting them in Alosyamay pose an even greater threat.
现在,新祈夜势力开始探察谷地内部,渴望发掘出能够对抗希戎的强力武器。但他们不知道,阿罗西亚的利益诱惑和异形魔物可能隐藏着更大的威胁……
新概念:
基石(Keystone):新资源,分为两种,生命基石和死亡基石。回合结束时清零。
神殿(Temple):游戏开始时,神殿不属于任何玩家,放置于神殿区;当玩家于其空闲时间点支付基石时,得到对应神殿的操控权;游戏结束时,操控神殿的玩家得到上面的荣誉奖励。
回响(Echo):效果关键字,全写为“若你的弃牌堆中有于此牌相同派系的牌,则……”,这意味着以后可能也不是虚空专属的了。
净空(Serenity):效果关键字,全写为“若你的弃牌堆中没有牌,则……”。
注意:
这扩牌带有黄色闪电边框的牌仅代表其在中央牌列时有效果可以发动。
FAQ:
【Hellfrost Imps】可以对刚进入中央牌列的【Hellfrost Imps】发动奖励效果。
【Grave Golem】复制了对手的【Isla, Serene Prodigy】时,不执行将【Isla, SereneProdigy】洗入牌库的效果,但依旧执行将弃牌堆洗入牌库的效果,其余复制型效果类似。
【Isla, Serene Prodigy】发动效果洗回牌库后,仍然视为本回合打出过的牌,可以被复制。(来自说明书)
PS.因为之前透图已经把绝大部分的图透出来了,就不再开一次讨论贴了,这次直接上全翻译列表,具体描述和照片容我有空再发(

远祖秘境
配件:
说明书1
游戏板1
荣誉指示物25+25
起始牌库4
邪教徒1
秘教士20
重装步兵20
神殿3
中央牌库99
Unlock the Secrets of Alosya...
探索阿罗西亚的奥秘吧……
For centuries, the valley of Alosya has remained hidden from the rest of Vigil. Guardedby treacherous mountains, the valley cradled an ancient civilization that roseand fell, cut off entirely from the outside world. In the absence of the gods,the people of Alosya worshipped the forces that ruled the world aroundthem--life and death. They built two temples that focused and harnessed thoseenergies, and revered the journey between the two.
长久以来,阿罗西亚谷地都处于与世隔绝的状态。它被变幻莫测的山峦保护着,发育了一个完全不受外部影响的,原生的文明。神并无眷顾此地,因而阿罗西亚的人民崇尚一种统辖着周身环境的力量——生与死。他们建造了两座神殿——这些神殿汇集并控制着这两股力量——并敬畏着往返生与死的旅程。
After many years, the society becamecorrupted by its own success, and they decided to build a third temple, theTemple of Immortality. Instead of maintaining a balance, this new vessel wouldallow them to wield control of the forces as they saw fit.
很多年以后,这个社会为其辉煌所蒙蔽。他们决定建造第三座神殿——永恒神殿。比起维持平衡,这座新的塔让这里的居民能够随心所欲地操控这些力量。
The imbalance of the temples corrupted thevalley, turning the Alosyans on each other and mutating the surroundingjungle’s inhabitants into unimaginable monsters. With its return to primalorder, the Temples became dormant.
神殿的失衡让这处谷地产生了变质。阿罗西亚人彼此离间;其周围的丛林中,生灵也在变异成难以想象的怪物。秩序恢复成原样后,神殿便进入了休眠。
The impassible terrain that once protectedthe valley was pierced by the formation of New Vigil. Ill-fated adventurershave ventured into the valley for decades, but none of them had escaped itsdangers until now. Endbringer Jora has led a successful Void expedition intothe valley, returning with tales of terrifying beasts and mysterious ruins.
新祈夜形成时,原本保护着谷地的不可逾越的地带被破坏。倒霉的探险家已在此处探险十余载,但没人能逃出其中魔掌。终结者乔拉曾率领虚空进行过一次成功的考察,并带回了关于可怕魔兽和神秘遗迹的传闻。
Now, the forces of New Vigil venture intothe valley, hoping to uncover a powerful weapon in their battle against Xeron.What they don’t know is that the foes and temptation awaiting them in Alosyamay pose an even greater threat.
现在,新祈夜势力开始探察谷地内部,渴望发掘出能够对抗希戎的强力武器。但他们不知道,阿罗西亚的利益诱惑和异形魔物可能隐藏着更大的威胁……
新概念:
基石(Keystone):新资源,分为两种,生命基石和死亡基石。回合结束时清零。
神殿(Temple):游戏开始时,神殿不属于任何玩家,放置于神殿区;当玩家于其空闲时间点支付基石时,得到对应神殿的操控权;游戏结束时,操控神殿的玩家得到上面的荣誉奖励。
回响(Echo):效果关键字,全写为“若你的弃牌堆中有于此牌相同派系的牌,则……”,这意味着以后可能也不是虚空专属的了。
净空(Serenity):效果关键字,全写为“若你的弃牌堆中没有牌,则……”。
注意:
这扩牌带有黄色闪电边框的牌仅代表其在中央牌列时有效果可以发动。
FAQ:
【Hellfrost Imps】可以对刚进入中央牌列的【Hellfrost Imps】发动奖励效果。
【Grave Golem】复制了对手的【Isla, Serene Prodigy】时,不执行将【Isla, SereneProdigy】洗入牌库的效果,但依旧执行将弃牌堆洗入牌库的效果,其余复制型效果类似。
【Isla, Serene Prodigy】发动效果洗回牌库后,仍然视为本回合打出过的牌,可以被复制。(来自说明书)
PS.因为之前透图已经把绝大部分的图透出来了,就不再开一次讨论贴了,这次直接上全翻译列表,具体描述和照片容我有空再发(
