SinArmorItem::SinArmorItem(short itemId) : ArmorItem("bgd",itemId,DIAMOND,0,ArmorSlot::LEGGINGS)
{
this->creativeCategory = 3;
this->setIcon("bg", 0);
this->setMaxStackSize(1);
}
添加后这个ArmorItem的默认皮肤是材质包下的armor的皮革tga
{
this->creativeCategory = 3;
this->setIcon("bg", 0);
this->setMaxStackSize(1);
}
添加后这个ArmorItem的默认皮肤是材质包下的armor的皮革tga