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又出问题了,求助...

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我把{blue纹理贴在一个func_wall_toggle实体的其中一个面上,然后放了一个trigger_multiple反复引发这个func_wall_toggle,想做一个时隐时现的透视墙,载入地图时出现如下Fatal   Error:
Error:lightmap for texture too large (33×13=429 luxels);cannot exceed 324


1楼2010-01-31 19:14回复
    嗯……这样的话vluzacn的编译程序得标上[Unstable Release]了……哈哈


    IP属地:安徽3楼2010-02-01 09:59
    回复
      我也是,同感,出问题了


      IP属地:广东4楼2010-02-01 10:23
      回复

        一样的


        IP属地:广东5楼2010-02-01 10:25
        回复
          呃,我没改lightmap大小呀,而且我这里也没有问题,能不能把出问题的bsp和源文件发一份给我?


          6楼2010-02-01 17:13
          回复
            ......地图已经改成别的了,env107你发好了


            7楼2010-02-01 17:58
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              无需要啦!好了


              IP属地:广东8楼2010-02-01 18:11
              回复
                我这里没问题,你对比一下
                ** Executing...
                ** Command: Change Directory
                ** Parameters: F:\Program Files\map
                ** Executing...
                ** Command: Copy File
                ** Parameters: "F:\Lzn\liuzhaonan\Pictures\MAP\MyProjects\TEST\bluezhan.map" "F:\Program Files\map\cstrike_schinese\maps\bluezhan.map"
                ** Executing...
                ** Command: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlcsg.exe
                ** Parameters: "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                hlcsg v??? rel VL 7 (Jan 22 2010)
                Zoner's Half-Life Compilation Tools -- Custom Build
                Based on code modifications by Sean 'Zoner' Cavanaugh
                Based on Valve's version, modified with permission.
                Submit detailed bug reports to (vluzacn@163.com)
                -----  BEGIN  hlcsg -----
                Command line: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlcsg.exe "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                Entering F:\Program Files\map\cstrike_schinese\maps\bluezhan.map
                Current hlcsg Settings
                Name                 |  Setting  |  Default
                ---------------------|-----------|-------------------------
                threads               [       2 ] [  Varies ]
                verbose               [     off ] [     off ]
                log                   [      on ] [      on ]
                developer             [       0 ] [       0 ]
                chart                 [     off ] [     off ]
                estimate              [     off ] [     off ]
                max texture memory    [ 4194304 ] [ 4194304 ]
                max lighting memory   [ 6291456 ] [ 6291456 ]
                priority              [  Normal ] [  Normal ]
                


                9楼2010-02-02 20:21
                回复

                  noclip                [     off ] [     off ]
                  null texture stripping[      on ] [      on ]
                  clipnode economy mode [      on ] [      on ]
                  clip hull type        [  legacy ] [  legacy ]
                  onlyents              [     off ] [     off ]
                  wadtextures           [      on ] [      on ]
                  skyclip               [      on ] [      on ]
                  hullfile              [    None ] [    None ]
                  nullfile              [    None ] [    None ]
                  min surface area      [   0.500 ] [   0.500 ]
                  brush union threshold [   0.000 ] [   0.000 ]
                  Using mapfile wad configuration
                  Wadfiles not in use by the map will be excluded
                  Wadinclude list :
                  [zhlt.wad]
                  6 brushes (totalling 36 sides) discarded from clipping hulls
                  CreateBrush:
                  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
                  SetModelCenters:
                  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
                  CSGBrush:
                  60%...70%...80%...90%... (0.02 seconds)
                  Including Wadfile: \zhlt\..\program files\valve hammer editor 3.5\vluzacn\zhlt.wad
                   - Contains 2 used textures, 7.41 percent of map (13 textures in wad)
                  Using Wadfile: \halflife\..\program files\map\valve\halflife.wad
                   - Contains 24 used textures, 88.89 percent of map (3116 textures in wad)
                  added 5 additional animating textures.
                  Warning: ::FindTexture() texture !MTXWATER not found!
                  Warning: ::LoadLump() texture !MTXWATER not found!
                  Texture usage is at 0.34 mb (of 4.00 mb MAX)
                  


                  10楼2010-02-02 20:21
                  回复
                    0.11 seconds elapsed
                    -----   END   hlcsg -----
                    ** Executing...
                    ** Command: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlbsp.exe
                    ** Parameters: "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                    hlbsp v??? rel VL 7 (Jan 22 2010)
                    Zoner's Half-Life Compilation Tools -- Custom Build
                    Based on code modifications by Sean 'Zoner' Cavanaugh
                    Based on Valve's version, modified with permission.
                    Submit detailed bug reports to (vluzacn@163.com)
                    -----  BEGIN  hlbsp -----
                    Command line: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlbsp.exe "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                    Current hlbsp Settings
                    Name               |  Setting  |  Default
                    -------------------|-----------|-------------------------
                    threads             [       2 ] [  Varies ]
                    verbose             [     off ] [     off ]
                    log                 [      on ] [      on ]
                    developer           [       0 ] [       0 ]
                    chart               [     off ] [     off ]
                    estimate            [     off ] [     off ]
                    max texture memory  [ 4194304 ] [ 4194304 ]
                    priority            [  Normal ] [  Normal ]
                    noclip              [     off ] [     off ]
                    nofill              [     off ] [     off ]
                    noopt               [     off ] [     off ]
                    


                    11楼2010-02-02 20:21
                    回复
                      null tex. stripping [      on ] [      on ]
                      notjunc             [     off ] [     off ]
                      subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
                      max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
                      SolidBSP [hull 0] 72 (0.00 seconds)
                      BSP generation successful, writing portal file 'F:\Program Files\map\cstrike_schinese\maps\bluezhan.prt'
                      SolidBSP [hull 1] 40 (0.00 seconds)
                      SolidBSP [hull 2] 40 (0.00 seconds)
                      SolidBSP [hull 3] 66 (0.00 seconds)
                      0.09 seconds elapsed
                      -----   END   hlbsp -----
                      ** Executing...
                      ** Command: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlvis.exe
                      ** Parameters: "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                      hlvis v??? rel VL 7 (Jan 22 2010)
                      Zoner's Half-Life Compilation Tools -- Custom Build
                      Based on code modifications by Sean 'Zoner' Cavanaugh
                      Based on Valve's version, modified with permission.
                      Submit detailed bug reports to (vluzacn@163.com)
                      -----  BEGIN  hlvis -----
                      Command line: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlvis.exe "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                         6 portalleafs
                         5 numportals
                      -= Current hlvis Settings =-
                      Name               |  Setting  |  Default
                      -------------------|-----------|-------------------------
                      threads             [       2 ] [  Varies ]
                      verbose             [     off ] [     off ]
                      log                 [      on ] [      on ]
                      developer           [       0 ] [       0 ]
                      


                      12楼2010-02-02 20:21
                      回复
                        chart               [     off ] [     off ]
                        estimate            [     off ] [     off ]
                        max texture memory  [ 4194304 ] [ 4194304 ]
                        max vis distance    [       0 ] [       0 ]
                        priority            [  Normal ] [  Normal ]
                        fast vis            [     off ] [     off ]
                        full vis            [     off ] [     off ]
                        BasePortalVis:
                        10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
                        LeafThread:
                        10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
                        average leafs visible: 5
                        g_visdatasize:18  compressed from 6
                        0.00 seconds elapsed
                        -----   END   hlvis -----
                        ** Executing...
                        ** Command: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlrad.exe
                        ** Parameters: -extra "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                        hlrad v??? rel VL 7 (Jan 22 2010)
                        Zoner's Half-Life Compilation Tools -- Custom Build
                        Based on code modifications by Sean 'Zoner' Cavanaugh
                        Based on Valve's version, modified with permission.
                        Submit detailed bug reports to (vluzacn@163.com)
                        -----  BEGIN  hlrad -----
                        Command line: F:\PROGRA~1\VALVEH~1.5\vluzacn\hlrad.exe -extra "F:\Program Files\map\cstrike_schinese\maps\bluezhan"
                        -= Current hlrad Settings =-
                        Name                | Setting             | Default
                        --------------------|---------------------|-------------------------
                        threads              [                 2 ] [            Varies ]
                        verbose              [               off ] [               off ]
                        


                        13楼2010-02-02 20:21
                        回复
                          log                  [                on ] [                on ]
                          developer            [                 0 ] [                 0 ]
                          chart                [               off ] [               off ]
                          estimate             [               off ] [               off ]
                          max texture memory   [           4194304 ] [           4194304 ]
                          max lighting memory  [           6291456 ] [           6291456 ]
                          priority             [            Normal ] [            Normal ]
                          vismatrix algorithm  [          Original ] [          Original ]
                          oversampling (-extra)[                on ] [               off ]
                          bounces              [                 1 ] [                 1 ]
                          ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
                          maximum light        [           255.000 ] [           256.000 ]
                          


                          14楼2010-02-02 20:21
                          回复
                            circus mode          [               off ] [               off ]
                            smoothing threshold  [            50.000 ] [            50.000 ]
                            direct threshold     [            25.000 ] [            25.000 ]
                            direct light scale   [             2.000 ] [             2.000 ]
                            coring threshold     [             1.000 ] [             1.000 ]
                            patch interpolation  [                on ] [                on ]
                            texscale             [                on ] [                on ]
                            patch subdividing    [                on ] [                on ]
                            chop value           [            64.000 ] [            64.000 ]
                            texchop value        [            32.000 ] [            32.000 ]
                            global fade          [             1.000 ] [             1.000 ]
                            global falloff       [                 2 ] [                 2 ]
                            


                            15楼2010-02-02 20:21
                            回复
                              global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
                              global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
                              global light scale   [             1.000 ] [             1.000 ]
                              global sky diffusion [             1.000 ] [             1.000 ]
                              opaque entities      [                on ] [                on ]
                              sky lighting fix     [                on ] [                on ]
                              incremental          [               off ] [               off ]
                              dump                 [               off ] [               off ]
                              colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
                              monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
                              softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
                              diffuse hack         [                on ] [                on ]
                              spotlight points     [                on ] [                on ]
                              


                              16楼2010-02-02 20:21
                              回复