钢铁雄心吧 关注:69,804贴子:2,056,651
  • 23回复贴,共1

整点花活儿

只看楼主收藏回复

《典中典之190王装打不过小胡子》,所以试图玩苏联的我劝你放弃,正因为你没有资格啊你没有资格



IP属地:广西来自Android客户端1楼2022-04-25 19:49回复
    VVH的德国,能顶着2倍tc惩罚在列宁格勒周边的沼泽拿到将近100的补给率玩家德国做得到吗


    IP属地:广西来自Android客户端2楼2022-04-25 19:52
    回复
      靠着190王装只用3个月就把德国精锐消灭一半,轴心国总灭编部队超过200个师然而并没有任何卵用,德军从列宁格勒周边突破了一个小缺口然后直接带崩我整条防线


      IP属地:广西来自Android客户端3楼2022-04-25 19:55
      收起回复
        正如大图所见,流窜进来的小股部队在我首都附近油门踩死对着我的地一通乱踩成功把我的补给线踩烂了导致前线部队不得不回撤,结果前脚刚撤后脚德军就追击,直接进行一个大溃败


        IP属地:广西来自Android客户端4楼2022-04-25 19:59
        回复
          什么?你说让我用王装去追他?用轰炸机炸他?对不起不配,你这垃圾50非装度的王装也配自称坦克师吗何况你连小胡子步兵都跑不过,人家坦克油门踩死能直接冲到海参崴你的可以吗?飞机?哦别傻了飞机炸不死人的


          IP属地:广西来自Android客户端5楼2022-04-25 20:08
          回复
            所以说蹲坑防守死路一条,防守反击才是正道


            IP属地:广西来自Android客户端6楼2022-04-25 20:11
            回复
              这局面,岂不是每天要暂停好几次挨个检查每个省份有没有反击机会?
              不知道轩辕春秋被击败的部队恢复得快不快。我上回按渡鸦的方法打ssdk绞肉战,发现一口气都不能松,只要耽误2天就前功尽弃。不过那个版本是只要围住就废了,还算简单。


              IP属地:山西8楼2022-04-26 11:22
              收起回复
                当然乐观的来说,操作好的大神应该是有机会过的(毕竟小胡子已经损失了一半的部队)只是我打仗比较菜而且这战线相对来说容错率确实比较低,不能漏进来一个师,还要留出一部分坦克作为预备队


                IP属地:广西来自Android客户端9楼2022-04-26 12:56
                回复
                  现在hoi还活着的吗


                  IP属地:湖北来自Android客户端10楼2022-04-26 13:59
                  回复
                    一般,我让你来看什么是真正的典中典
                    我玩的校长,ai德国39年10月就没人力了,因为ic太多,1200点ic全造兵,把人力花光了。


                    打到1942年,ai苏联铁蹄已经解放了北欧,很快就会大反攻了,现在大部分德军都不是满员的,估计德国撑不过44年。
                    德国从1939年9月进攻波兰,仅仅花了1个月时间,把1000人力都用光,一代德国年轻人再也在德国街头找不到了,堪称拉壮丁的豪杰。
                    因为落日太早,我还派远征军上英国帮意大利忙,现在看来是白费力气。


                    IP属地:加拿大12楼2022-04-26 16:25
                    收起回复
                      # 狂派的钢铁洪流 王装全地形适应修改
                      # event = {
                      # id = 999999
                      # random = no
                      # trigger = { ai = no}
                      #
                      # name = "钢铁洪流 "
                      # desc = "空地一体化tech 6170"
                      # persistent = yes
                      # style = 0
                      # picture = "serb"
                      #
                      # action_a = {
                      # name = "物资 "
                      # command = { type = oilpool value = 9000000 }
                      # command = { type = money value = 9000000 }
                      # command = { type = supplies value = 9000000 }
                      # }
                      # action_b = {
                      # name = "运力 "
                      # command = { type = extra_tc value = 500 }
                      # }
                      # action_c = {
                      # name = "修正 "
                      # command = { type = build_time which = light_armor value = -1000 }
                      # command = { type = desert_attack which = light_armor value = 100 }# 沙漠
                      # command = { type = desert_defense which = light_armor value = 100 }
                      # command = { type = mountain_attack which = light_armor value = 100 }# 山地
                      # command = { type = mountain_defense which = light_armor value = 100 }
                      # command = { type = hill_attack which = light_armor value = 100 }# 丘陵
                      # command = { type = hill_defense which = light_armor value = 100 }
                      # command = { type = forest_attack which = light_armor value = 100 }# 森林
                      # command = { type = forest_defense which = light_armor value = 100 }
                      # command = { type = swamp_attack which = light_armor value = 100 }# 沼泽
                      # command = { type = swamp_defense which = light_armor value = 100 }
                      # command = { type = urban_attack which = light_armor value = 100 }# 城市
                      # command = { type = urban_defense which = light_armor value = 100 }
                      # command = { type = river_attack which = light_armor value = 100 }# 河流
                      # command = { type = shore_attack which = light_armor value = 100 }# 海滩
                      # command = { type = paradrop_attack which = light_armor value = 100 }# 空投
                      # command = { type = frozen_move which = light_armor value = 100 }# 封冻
                      # command = { type = snow_move which = light_armor value = 100 }# 雪天
                      # command = { type = blizzard_move which = light_armor value = 100 }# 暴风雪
                      # command = { type = rain_move which = light_armor value = 100 }# 雨
                      # command = { type = storm_move which = light_armor value = 100 }# 暴风雨
                      # command = { type = muddy_move which = light_armor value = 100 }# 泥泞
                      # command = { type = frozen_attack which = light_armor value = 100 }
                      # command = { type = frozen_defense which = light_armor value = 100 }
                      # command = { type = snow_attack which = light_armor value = 100 }
                      # command = { type = snow_defense which = light_armor value = 100 }
                      # command = { type = blizzard_attack which = light_armor value = 100 }
                      # command = { type = blizzard_defense which = light_armor value = 100 }
                      # command = { type = rain_attack which = light_armor value = 100 }
                      # command = { type = rain_defense which = light_armor value = 100 }
                      # command = { type = storm_attack which = light_armor value = 100 }
                      # command = { type = storm_defense which = light_armor value = 100 }
                      # command = { type = muddy_attack which = light_armor value = 100 }
                      # command = { type = muddy_defense which = light_armor value = 100 }
                      # command = { type = desert_move which = light_armor value = 100 }
                      # command = { type = mountain_move which = light_armor value = 100 }
                      # command = { type = hill_move which = light_armor value = 100 }
                      # command = { type = forest_move which = light_armor value = 100 }
                      # command = { type = swamp_move which = light_armor value = 100 }
                      # command = { type = urban_move which = light_armor value = 100 }
                      # command = { type = night_move which = light_armor value = 100 }# 夜晚
                      # command = { type = night_attack which = light_armor value = 100 }
                      # command = { type = night_defense which = light_armor value = 100 }
                      # command = { type = jungle_attack which = light_armor value = 100 }# 丛林
                      # command = { type = jungle_defense which = light_armor value = 100 }
                      # command = { type = jungle_move which = light_armor value = 100 }
                      # command = { type = fort_attack which = light_armor value = 100 }# 要塞
                      # command = { type = plains_move which = light_armor value = 100 }# 平原
                      # command = { type = plains_attack which = light_armor value = 100 }
                      # }
                      # action_d = {
                      # name = "军力 "
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # command = { type = add_division value = light_armor when = 9 }
                      # }
                      # }


                      IP属地:江苏16楼2022-04-27 20:17
                      收起回复


                        IP属地:浙江18楼2022-04-27 23:08
                        回复
                          这下真的可以开🍾了,没有取巧纯硬钢正面,一年歼敌600万战损比1比5,一年开始反攻。王装海泥头车创飞一切 @凌波丽集团军群 @宁做花花裙下鬼


                          IP属地:广西来自Android客户端19楼2022-04-29 18:47
                          收起回复
                            快来玩德国逆推大胡子了,我最简单都打不过


                            IP属地:四川来自Android客户端20楼2022-05-23 14:56
                            收起回复