borderlands吧 关注:311,497贴子:4,887,950

无主之地3 提升帧数引擎参数

只看楼主收藏回复

基本上这些参数是我目前能找到的 有网上搜来的 有用UE4编辑器项目设置导出的
两个文件 Engine.ini和GameUserSettings.ini 都在 我的文档\My Games\Borderlands 3\Saved\Config\WindowsNoEditor\
Engine.ini改完参数后需要设置成只读
里面有重复的参数 因为我没有特别去一个试 具体那些真的起作用了 我也不清楚
至少移动端核显勉强玩了
文件内容覆盖完后进游戏按照自己电脑性能和喜好改设置就行


IP属地:北京1楼2022-05-21 19:28回复
    Engine.ini 的内容 写入后 记得将文件设置成只读
    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True
    [/Script/Engine.RendererSettings]
    r.Mobile.DisableVertexFog=True
    r.Shadow.CSM.MaxMobileCascades=2
    r.MobileMSAA=1
    r.Mobile.AllowDitheredLODTransition=False
    r.Mobile.AllowSoftwareOcclusion=False
    r.Mobile.VirtualTextures=False
    r.DiscardUnusedQuality=False
    r.AllowOcclusionQueries=True
    r.MinScreenRadiusForLights=0.030000
    r.MinScreenRadiusForDepthPrepass=0.030000
    r.MinScreenRadiusForCSMDepth=0.010000
    r.PrecomputedVisibilityWarning=False
    r.TextureStreaming=False
    Compat.UseDXT5NormalMaps=True
    r.VirtualTextures=False
    r.VT.EnableAutoImport=True
    r.VirtualTexturedLightmaps=False
    r.VT.TileSize=128
    r.VT.TileBorderSize=4
    r.vt.FeedbackFactor=16
    r.VT.EnableCompressZlib=True
    r.VT.EnableCompressCrunch=False
    r.ClearCoatNormal=False
    r.ReflectionCaptureResolution=128
    r.Mobile.ReflectionCaptureCompression=False
    r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
    r.ForwardShading=False
    r.VertexFoggingForOpaque=False
    r.AllowStaticLighting=False
    r.NormalMapsForStaticLighting=False
    r.GenerateMeshDistanceFields=False
    r.DistanceFieldBuild.EightBit=False
    r.GenerateLandscapeGIData=False
    r.DistanceFieldBuild.Compress=False
    r.TessellationAdaptivePixelsPerTriangle=0.000000
    r.SeparateTranslucency=True
    r.TranslucentSortPolicy=0
    TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
    vr.VRS.HMDFixedFoveationLevel=0
    r.CustomDepth=0
    r.CustomDepthTemporalAAJitter=False
    r.PostProcessing.PropagateAlpha=0
    r.DefaultFeature.Bloom=True
    r.DefaultFeature.AmbientOcclusion=False
    r.DefaultFeature.AmbientOcclusionStaticFraction=False
    r.DefaultFeature.AutoExposure=False
    r.DefaultFeature.AutoExposure.Method=0
    r.DefaultFeature.AutoExposure.Bias=1.000000
    r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
    r.UsePreExposure=False
    r.EyeAdaptation.EditorOnly=False
    r.DefaultFeature.MotionBlur=False
    r.DefaultFeature.LensFlare=False
    r.TemporalAA.Upsampling=False
    r.SSGI.Enable=False
    r.DefaultFeature.AntiAliasing=1
    r.DefaultFeature.LightUnits=0
    r.DefaultBackBufferPixelFormat=0
    r.Shadow.UnbuiltPreviewInGame=False
    r.StencilForLODDither=False
    r.EarlyZPass=3
    r.EarlyZPassOnlyMaterialMasking=False
    r.DBuffer=False
    r.ClearSceneMethod=1
    r.BasePassOutputsVelocity=False
    r.VertexDeformationOutputsVelocity=False
    r.SelectiveBasePassOutputs=False
    bDefaultParticleCutouts=False
    fx.GPUSimulationTextureSizeX=128
    fx.GPUSimulationTextureSizeY=128
    r.AllowGlobalClipPlane=False
    r.GBufferFormat=1
    r.MorphTarget.Mode=True
    r.GPUCrashDebugging=False
    vr.InstancedStereo=False
    r.MobileHDR=True
    vr.MobileMultiView=False
    r.Mobile.UseHWsRGBEncoding=False
    vr.RoundRobinOcclusion=False
    vr.ODSCapture=False
    r.MeshStreaming=False
    r.WireframeCullThreshold=15.000000
    r.RayTracing=False
    r.RayTracing.UseTextureLod=False
    r.SupportStationarySkylight=True
    r.SupportLowQualityLightmaps=False
    r.SupportPointLightWholeSceneShadows=False
    r.SupportAtmosphericFog=False
    r.SupportSkyAtmosphere=False
    r.SupportSkyAtmosphereAffectsHeightFog=False
    r.SkinCache.CompileShaders=False
    r.SkinCache.DefaultBehavior=1
    r.SkinCache.SceneMemoryLimitInMB=32.000000
    r.Mobile.EnableStaticAndCSMShadowReceivers=False
    r.Mobile.EnableMovableLightCSMShaderCulling=True
    r.Mobile.AllowDistanceFieldShadows=False
    r.Mobile.AllowMovableDirectionalLights=True
    r.MobileNumDynamicPointLights=4
    r.MobileDynamicPointLightsUseStaticBranch=True
    r.Mobile.EnableMovableSpotlights=False
    r.Mobile.EnableMovableSpotlightsShadow=False
    r.GPUSkin.Support16BitBoneIndex=False
    r.GPUSkin.Limit2BoneInfluences=False
    r.SupportDepthOnlyIndexBuffers=False
    r.SupportReversedIndexBuffers=False
    r.LightPropagationVolume=False
    r.Mobile.AmbientOcclusion=False
    r.GPUSkin.UnlimitedBoneInfluences=False
    r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
    MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
    r.Mobile.PlanarReflectionMode=0
    r.Mobile.SupportsGen4TAA=False
    bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
    bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
    VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
    VisualizeCalibrationCustomMaterialPath=None
    VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale


    IP属地:北京2楼2022-05-21 19:30
    回复
      GameUserSettings.ini 不用设置只读 进游戏后自己调分辨率和画质
      [ScalabilityGroups]
      sg.ResolutionQuality=100.000000
      sg.ViewDistanceQuality=1
      sg.AntiAliasingQuality=0
      sg.ShadowQuality=0
      sg.PostProcessQuality=2
      sg.TextureQuality=0
      sg.EffectsQuality=0
      sg.FoliageQuality=0
      FX.AllowGPUSorting=1
      r.Shadow.MaxResolution=128
      r.SSR.Cone=0
      r.SSR=0
      r.SSS.Scale=0
      r.SSS.SampleSet=0
      r.SSS.Quality=0
      r.SSS.HalfRes=1
      r.DistanceFieldAO=0
      r.VolumetricFog=0
      r.VolumetricFog.GridPixelSize=0
      r.VolumetricFog.GridSizeZ=0
      r.ReflectionEnvironmentBeginMixingRoughness=0
      r.ReflectionEnvironmentEndMixingRoughness=0
      r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
      r.ReflectionEnvironmentLightmapMixLargestWeight=0
      r.OptimizeForUAVPerformance=0
      r.LightShaftQuality=0
      r.LightFunctionQuality=1
      r.RefractionQuality=0
      r.Shadow.CSM.MaxCascades=2
      r.Shadow.CachedShadowsCastFromMovablePrimitives=0
      r.BlurGBuffer=0
      r.DepthOfFieldQuality=0
      r.RenderTargetPoolMin=128
      r.EyeAdaptationQuality=0
      r.FastBlurThreshold=0
      r.AllowLandscapeShadows=0
      r.AllowPointLightCubemapShadows=0
      r.AllowStaticLighting=0
      r.Android.DisableOpenGLES31Support=1
      r.Android.DisableVulkanSupport=1
      [/Script/OakGame.OakGameUserSettings]
      ResolutionScale=Scale_75
      FrameRateLimitMode=Smooth22_62FPS
      CustomFrameRateLimit=144
      bEnableCameraMotionBlur=False
      bEnablePerObjectMotionBlur=False
      bEnableCAS=False
      GraphicsQualityMode=Low
      RecommendedGraphicsQualityMode=Low
      TextureStreamingQuality=Low
      MaterialQuality=Low
      AntiAliasingModeIndex=1
      AnisotropicFilteringMode=TwoX
      ShadowQualityMode=Low
      PerformanceStatsLevel=0
      EnvironmentTextureDetailMode=Deprecated
      DrawDistanceMode=Low
      EnvironmentDetailMode=Low
      TerrainMode=Low
      FoliageMode=Low
      VolumetricFogMode=Off
      ScreenSpaceReflectionsMode=Off
      CharacterTextureDetailMode=Deprecated
      CharacterDetailMode=Low
      AmbientOcclusionQualityMode=Off
      EdgeDetectionTexelOffset=1.990000
      BenchmarkDataOutputMode=DetailedCSV
      UISafeFrameScaling=0.950000
      HDRBrightness=400.000000
      Brightness=0.000000
      BlackLevel=10.000000
      HdrUIBrightness=4.000000
      TwoPlayerSplitscreenLayout=Horizontal
      LastBenchmarkDateTime=
      LastBenchmarkDataOutputPath=
      LastBenchmarkAvgFPS=0.000000
      LastBenchmarkAvgFrameTime=0.000000
      LastBenchmarkAvgCPU=0.000000
      LastBenchmarkAvgGPU=0.000000
      LastBenchmarkLoadTimeSeconds=0.000000
      AnalyticsTag=
      TextureStreamingViewBoostScale=0.000000
      TextureStreamingViewBoostScaleOverride=-1.000000
      TextureStreamingAdaptiveBoostScale=0.000000
      TextureStreamingAdaptiveBoostScaleOverride=-1.000000
      TextureStreamingPoolSizeMB=800
      TextureStreamingPoolSizeMBOverride=-1
      bHasPerformedDirectXBetaUpgrade=True
      bUseVSync=False
      bUseDynamicResolution=False
      ResolutionSizeX=1280
      ResolutionSizeY=720
      LastUserConfirmedResolutionSizeX=960
      LastUserConfirmedResolutionSizeY=540
      WindowPosX=-1
      WindowPosY=-1
      FullscreenMode=0
      LastConfirmedFullscreenMode=1
      PreferredFullscreenMode=1
      Version=7
      AudioQualityLevel=0
      FrameRateLimit=0.000000
      DesiredScreenWidth=1280
      DesiredScreenHeight=720
      LastUserConfirmedDesiredScreenWidth=1280
      LastUserConfirmedDesiredScreenHeight=720
      LastRecommendedScreenWidth=-1.000000
      LastRecommendedScreenHeight=-1.000000
      PreferredMonitor=NCP0000
      PreferredMonitorDeviceName=
      bPrimaryIsPreferredMonitor=True
      LastCPUBenchmarkResult=32.503597
      LastGPUBenchmarkResult=6.246491
      LastCPUBenchmarkSteps=29.876438
      LastCPUBenchmarkSteps=34.255035
      LastGPUBenchmarkSteps=7.594321
      LastGPUBenchmarkSteps=3.377623
      LastGPUBenchmarkSteps=6.468260
      LastGPUBenchmarkSteps=6.806265
      LastGPUBenchmarkSteps=3.484046
      LastGPUBenchmarkSteps=6.381655
      LastGPUBenchmarkSteps=17.195686
      LastGPUBenchmarkMultiplier=1.000000
      LastBenchmarkResultCPUName=Intel(R) Core(TM) m3-7Y30 CPU @ 1.00GHz
      LastBenchmarkResultGPUName=Intel(R) HD Graphics 615
      bUseHDRDisplayOutput=False
      HDRDisplayOutputNits=1000
      bUsePerformanceMode=False
      PreferredGraphicsAPI=DX11
      PreferredRefreshRate=0


      IP属地:北京3楼2022-05-21 19:32
      回复
        [/Script/Engine.GameUserSettings]
        bUseDesiredScreenHeight=False
        [ShaderPipelineCache.CacheFile]
        LastOpened=
        [/script/engine.renderersettings]
        r.SkeletalMeshLODBias=10
        r.MotionBlurQuality=0
        r.AmbientOcclusionMipLevelFactor=0.0
        r.AmbientOcclusionMaxQuality=0
        r.AmbientOcclusionLevels=0
        r.AmbientOcclusionRadiusScale=0.0
        r.DefaultFeature.Bloom=False
        r.DefaultFeature.Bloom=True
        r.DefaultFeature.AmbientOcclusion=False
        r.DefaultFeature.AmbientOcclusion=False
        r.DefaultFeature.AmbientOcclusionStaticFraction=False
        r.DefaultFeature.AmbientOcclusionStaticFraction=False
        r.DefaultFeature.AutoExposure=False
        r.DefaultFeature.AutoExposure=False
        r.DistanceFieldAO=0
        r.VolumetricFog=0
        r.VolumetricFog.GridPixelSize=0
        r.VolumetricFog.GridSizeZ=0
        r.AllowLandscapeShadows=0
        r.LightMaxDrawDistanceScale=0
        r.ParticleLightQuality=0
        r.LightPropagationVolume=0
        r.LightPropagationVolume=False
        r.ReflectionEnvironment=0
        r.MSAA.CompositingSampleCount=1
        r.ViewDistanceScale=0.6
        r.PostProcessAAQuality=0
        r.BlurGBuffer=0
        r.DepthOfFieldQuality=0
        r.RenderTargetPoolMin=5
        r.LensFlareQuality=0
        r.SceneColorFringeQuality=0
        r.BloomQuality=0
        r.FastBlurThreshold=0
        r.Upscale.Quality=0
        r.Tonemapper.GrainQuantization=0
        r.TonemapperQuality=0
        r.LightShaftQuality=0
        r.RefractionQuality=0
        r.Shadow.MaxResolution=2
        r.Shadow.DistanceScale=0.001
        r.Shadow.CachedShadowsCastFromMovablePrimitives=0
        r.ShadowQuality=0
        r.Shadow.CSM.MaxCascades=1
        r.Shadow.RadiusThreshold=0.1
        r.Shadow.CSM.TransitionScale=0
        r.LPV.RSMResolution=4
        r.Streaming.MipBias=0
        r.Streaming.PoolSize=2000
        r.FinishCurrentFrame=0
        r.MaxAnisotropy=8
        r.TranslucencyLightingVolumeDim=6
        r.SSR=0
        r.SceneColorFormat=2
        r.DetailMode=0
        r.TranslucencyVolumeBlur=0
        r.SSS.Scale=0
        r.SSS.SampleSet=0
        r.SSS.Quality=0
        r.SSS.HalfRes=1
        r.GBufferFormat=3
        r.GBufferFormat=1
        r.VirtualTexture=1
        r.VirtualTextureReducedMemory=1
        s.AsyncLoadingThreadEnabled=1
        r.MaterialQualityLevel=0
        r.Filter.SizeScale=0.2
        r.setres=640x480wf
        r.Tonemapper.Sharpen=0.1
        r.TonemapperGamma=2.5
        r.DeferSkeletalDynamicDataUpdateUntilGDME=1
        r.DeferUniformBufferUpdatesUntilVisible=1
        r.DoInitViewsLightingAfterPrepass=1
        r.SkinCache.Mode=1
        r.ClearWithExcludeRects=2
        r.CreateShadersOnLoad=1
        r.OptimizeForUAVPerformance=1
        r.Mobile.DisableVertexFog=True
        r.Shadow.CSM.MaxMobileCascades=2
        r.MobileMSAA=1
        r.Mobile.AllowDitheredLODTransition=False
        r.Mobile.AllowSoftwareOcclusion=False
        r.Mobile.VirtualTextures=False
        r.DiscardUnusedQuality=False
        r.AllowOcclusionQueries=True
        r.MinScreenRadiusForLights=0.030000
        r.MinScreenRadiusForDepthPrepass=0.030000
        r.MinScreenRadiusForCSMDepth=0.010000
        r.PrecomputedVisibilityWarning=False
        r.TextureStreaming=False
        Compat.UseDXT5NormalMaps=True
        r.VirtualTextures=False
        r.VT.EnableAutoImport=True
        r.VirtualTexturedLightmaps=False
        r.VT.TileSize=128
        r.VT.TileBorderSize=4
        r.vt.FeedbackFactor=16
        r.VT.EnableCompressZlib=True
        r.VT.EnableCompressCrunch=False
        r.ClearCoatNormal=False
        r.ReflectionCaptureResolution=128
        r.Mobile.ReflectionCaptureCompression=False
        r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
        r.ForwardShading=False
        r.VertexFoggingForOpaque=False
        r.AllowStaticLighting=False
        r.NormalMapsForStaticLighting=False
        r.GenerateMeshDistanceFields=False
        r.DistanceFieldBuild.EightBit=False
        r.GenerateLandscapeGIData=False
        r.DistanceFieldBuild.Compress=False
        r.TessellationAdaptivePixelsPerTriangle=0.000000
        r.SeparateTranslucency=True
        r.TranslucentSortPolicy=0
        TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
        vr.VRS.HMDFixedFoveationLevel=0
        r.CustomDepth=0
        r.CustomDepthTemporalAAJitter=False
        r.PostProcessing.PropagateAlpha=0
        r.DefaultFeature.AutoExposure.Method=0
        r.DefaultFeature.AutoExposure.Bias=1.000000
        r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
        r.UsePreExposure=False
        r.EyeAdaptation.EditorOnly=False
        r.DefaultFeature.MotionBlur=False
        r.DefaultFeature.LensFlare=False
        r.TemporalAA.Upsampling=False
        r.SSGI.Enable=False
        r.DefaultFeature.AntiAliasing=1
        r.DefaultFeature.LightUnits=0
        r.DefaultBackBufferPixelFormat=0
        r.Shadow.UnbuiltPreviewInGame=False
        r.StencilForLODDither=False
        r.EarlyZPass=3
        r.EarlyZPassOnlyMaterialMasking=False
        r.DBuffer=False
        r.ClearSceneMethod=1
        r.BasePassOutputsVelocity=False
        r.VertexDeformationOutputsVelocity=False
        r.SelectiveBasePassOutputs=False
        bDefaultParticleCutouts=False
        fx.GPUSimulationTextureSizeX=128
        fx.GPUSimulationTextureSizeY=128
        r.AllowGlobalClipPlane=False
        r.MorphTarget.Mode=True
        r.GPUCrashDebugging=False
        vr.InstancedStereo=False
        r.MobileHDR=True
        vr.MobileMultiView=False
        r.Mobile.UseHWsRGBEncoding=False
        vr.RoundRobinOcclusion=False
        vr.ODSCapture=False
        r.MeshStreaming=False
        r.WireframeCullThreshold=15.000000
        r.RayTracing=False
        r.RayTracing.UseTextureLod=False
        r.SupportStationarySkylight=True
        r.SupportLowQualityLightmaps=False
        r.SupportPointLightWholeSceneShadows=False
        r.SupportAtmosphericFog=False
        r.SupportSkyAtmosphere=False
        r.SupportSkyAtmosphereAffectsHeightFog=False
        r.SkinCache.CompileShaders=False
        r.SkinCache.DefaultBehavior=1
        r.SkinCache.SceneMemoryLimitInMB=32.000000
        r.Mobile.EnableStaticAndCSMShadowReceivers=False
        r.Mobile.EnableMovableLightCSMShaderCulling=True
        r.Mobile.AllowDistanceFieldShadows=False
        r.Mobile.AllowMovableDirectionalLights=True
        r.MobileNumDynamicPointLights=4
        r.MobileDynamicPointLightsUseStaticBranch=True
        r.Mobile.EnableMovableSpotlights=False
        r.Mobile.EnableMovableSpotlightsShadow=False
        r.GPUSkin.Support16BitBoneIndex=False
        r.GPUSkin.Limit2BoneInfluences=False
        r.SupportDepthOnlyIndexBuffers=False
        r.SupportReversedIndexBuffers=False
        r.Mobile.AmbientOcclusion=False
        r.GPUSkin.UnlimitedBoneInfluences=False
        r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
        MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
        r.Mobile.PlanarReflectionMode=0
        r.Mobile.SupportsGen4TAA=False
        bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
        bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
        VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
        VisualizeCalibrationCustomMaterialPath=None
        VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
        [ConsoleVariables]
        AllowAsyncRenderThreadUpdates=1
        AllowAsyncRenderThreadUpdates=1
        AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
        AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
        AllowAsyncRenderThreadUpdatesEditor=1
        AllowAsyncRenderThreadUpdatesEditor=1
        r.DeferSkeletalDynamicDataUpdateUntilGDME=1
        r.DeferUniformBufferUpdatesUntilVisible=1
        r.DoInitViewsLightingAfterPrepass=1
        r.SkinCache.Mode=1
        r.ClearWithExcludeRects=2
        r.CreateShadersOnLoad=1
        [TextureStreaming]
        BoostPlayerTextures=1.0
        AllowStreamingLightmaps=False
        r.Streaming.DropMips=0
        r.Streaming.LimitPoolSizeToVRAM=0
        r.Streaming.MipBias=0
        r.Streaming.UseAllMips=1
        r.Streaming.UseMaterialData=1
        r.Streaming.UseNewMetrics=1
        r.Streaming.UsePerTextureBias=1


        IP属地:北京4楼2022-05-21 19:32
        收起回复
          文件下载版 链接: https://pan.baidu.com/s/18bojHNGRJKok7__iI4kSIg?pwd=3uiq 提取码: 3uiq


          IP属地:北京5楼2022-05-21 19:35
          回复
            帖子沉的真快 溜了


            IP属地:北京6楼2022-05-21 19:41
            收起回复
              看见了 看见了


              IP属地:黑龙江7楼2022-05-21 20:18
              收起回复
                你好问下我启动游戏显示需要dx11功能是啥意思啊啊


                IP属地:山东来自Android客户端8楼2022-05-21 20:19
                收起回复
                  这个是直接替换就行了么?


                  IP属地:广东来自Android客户端9楼2022-05-21 21:29
                  收起回复
                    看到了,谢谢这两天玩的时候总是会偶尔掉帧


                    IP属地:广东来自Android客户端10楼2022-05-22 18:32
                    回复
                      看到了,晚上试试,第一个地图还80帧左右,后面玩到十几章人一多就开始40帧左右还时不时掉帧了


                      IP属地:广西来自Android客户端11楼2022-05-23 07:11
                      回复
                        多谢大佬今天试试


                        IP属地:湖北来自Android客户端12楼2022-05-23 07:36
                        回复
                          顶一下


                          IP属地:广东来自iPhone客户端13楼2022-05-23 13:06
                          回复
                            试了,进游戏以后把设置改回我自己以前的设置了,同设置下用了lz的文件感觉模型什么的更糊了,而且好像锁60帧,少人的时候稳60,光污染战斗的时候该掉帧还是掉...还是谢谢楼主


                            IP属地:广西来自Android客户端14楼2022-05-24 02:46
                            收起回复
                              贴图糊可以调下画质设置高级里面纹理流和纹理等级还有纹理过滤 帧数我是设置的22-60平滑模式 游戏里面也可以调 然后就是文件更新了下现在sg.ViewDistanceQuality=2之前用1 但是模型距离缩减 压的有点过低所以现在用2


                              IP属地:北京来自Android客户端16楼2022-05-24 03:11
                              回复