jvav吧 关注:377贴子:1,745
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不亏是高级的Jvav语言,写起来还是挺难的

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不过好在还能编译


IP属地:广东1楼2022-10-23 15:04回复
    第一部分写完了。麻了


    IP属地:广东2楼2022-10-23 15:21
    回复
      写完。不愧是Jvav
      还特别难


      IP属地:广东3楼2022-10-23 15:40
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        #include <stdio.h>
        #include <stdlib.h>
        #include <Windows.h>
        #include "jvavL.jvav"
        miniWorld_Zhy_Int miniWorldRandom(miniWorld_Zhy_Int zhyA, miniWorld_Zhy_Int zhyB) {
        miniworldReturn rand() % (zhyB - zhyA + 1) + zhyA miniworld
        }
        miniWorld_Zhy_Int miniworldGetIDs mini_statics{
        miniWorld_Zhy_Int miniworld_counter = 0 miniworld
        miniWorld_Zhy_Int miniSystemOutput = -1 miniworld
        miniWhile_Zhy(miniworld_counter == 0) {
        miniSystemOutput = miniWorldRandom(0, 2)miniworld
        miniworld_counter++miniworld
        }
        miniworldReturn miniSystemOutput miniworld
        }
        miniWorld_Zhy_Int Compute_miniworldgame(miniWorld_Zhy_Int playerminiworld) {
        systemCommandMiniworld("cls");
        mnWorldprint_os(
        "1.剪刀\n2.石头\n3.布\n\n"
        )miniworld
        mnWorldprint_os(
        "请输入编号:"
        )miniworld
        miniworldScan_zhy_s("%d", &playerminiworld)miniworld
        miniWorld_Zhy_Int systemIDsminiworld = miniworldGetIDs mini_statics miniworld
        zhy_switchln_miniWorld(playerminiworld) {
        miniWorld_zhy_call 1:
        systemCommandMiniworld("cls");
        zhy_switchln_miniWorld(systemIDsminiworld) {
        miniWorld_zhy_call 0 :
        mnWorldprint_os(
        "平局!!!\n\n你:%s\n系统:%s\n\n结果:平局",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 1 :
        mnWorldprint_os(
        "输!!!\n\n你:%s\n系统:%s\n\n结果:输",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 2 :
        mnWorldprint_os(
        "赢!!!\n\n你:%s\n系统:%s\n\n结果:赢",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        }
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 2 :
        systemCommandMiniworld("cls");
        zhy_switchln_miniWorld(systemIDsminiworld) {
        miniWorld_zhy_call 0 :
        mnWorldprint_os(
        "赢!!!\n\n你:%s\n系统:%s\n\n结果:赢",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 1 :
        mnWorldprint_os(
        "平局!!!\n\n你:%s\n系统:%s\n\n结果:平局",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 2 :
        mnWorldprint_os(
        "输!!!\n\n你:%s\n系统:%s\n\n结果:输",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        }
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 3 :
        systemCommandMiniworld("cls");
        zhy_switchln_miniWorld(systemIDsminiworld) {
        miniWorld_zhy_call 0 :
        mnWorldprint_os(
        "输!!!\n\n你:%s\n系统:%s\n\n结果:输",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 1 :
        mnWorldprint_os(
        "赢!!!\n\n你:%s\n系统:%s\n\n结果:赢",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_call 2 :
        mnWorldprint_os(
        "平局!!!\n\n你:%s\n系统:%s\n\n结果:平局",
        playerminiworld == 1 ? "剪刀" : playerminiworld == 2 ? "石头" : playerminiworld == 3 ? "布" : "错误",
        systemIDsminiworld == 0 ? "剪刀" : systemIDsminiworld == 1 ? "石头" : systemIDsminiworld == 2 ? "布" : "错误"
        )miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld);
        miniWorld_zhy_returnBreaks miniworld
        }
        miniWorld_zhy_returnBreaks miniworld
        miniWorld_zhy_defaultRt :
        systemCommandMiniworld("cls");
        mnWorldprint_os("输入错误!!!\n")miniworld
        miniworldSystemSleep(1000)miniworld
        Compute_miniworldgame(playerminiworld)miniworld
        miniWorld_zhy_returnBreaks miniworld
        }
        miniworldReturn 0 miniworld
        }
        miniWorld_Zhy_Int zhangHaoYang_Main{
        miniWorld_Zhy_Int mini_player = 0 miniworld
        Compute_miniworldgame(mini_player)miniworld
        miniworldReturn 0 miniworld
        }
        这是Jvav语言源代码


        IP属地:广东5楼2022-10-23 16:03
        收起回复
          可以


          IP属地:澳大利亚来自iPhone客户端6楼2023-03-11 14:30
          回复


            来自iPhone客户端7楼2023-05-07 14:03
            回复
              《.c》《#include》


              IP属地:福建来自iPhone客户端9楼2024-04-14 21:09
              回复