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灯塔更新现已推出! 2022年11月24日

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Lighthouse Update is now available!
Nov 24, 2022
Greetings, Viceroys!
The new bi-weekly update is out now. Let’s shed some light on the new features:
灯塔更新现已推出!2022年11月24日你好,总督!新的双周更新现已发布。让我们来了解一下新功能:


IP属地:山东1楼2022-11-25 10:35回复
    3 new Glade Events
    2 new large decorations
    4 new Deeds
    Improved decorations calculations
    Rebalanced multiple aspects of the Scarlet Orchard
    Camera panning with mouse
    And more!
    We hope you’ll have fun with the new changes and share your impressions with us. If you’ve been enjoying Against the Storm, please consider nominating it for Most Innovative Gameplay in the Steam Awards.
    3个新的Glade事件
    2个新的大型装饰品
    4新事迹
    改进的装饰计算
    重新平衡了猩红果园的多个方面
    用鼠标平移摄像机
    还有更多!
    我们希望您能喜欢这些新变化,并与我们分享您的印象。如果你喜欢对抗风暴,请考虑提名它为Steam奖项中最具创新性的游戏。


    IP属地:山东2楼2022-11-25 10:37
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      Get the game!
      Available now in Early Access
      Play the demo!
      Settle Royal Woodlands
      DEVELOPER NOTES
      In today’s update, we bring you a few new additions to the game, as well as some much-requested balance and UI changes. The main highlights are new events, decorations, improvements to the decoration scoring system, and a lot of quality-of-life features.
      去拿游戏!
      现已在早期访问中提供
      播放演示!
      定居皇家林地
      开发者笔记
      在今天的更新中,我们给你带来了几个新的游戏,以及一些非常需要的平衡和用户界面的变化。主要亮点是新的事件,装饰,装饰评分系统的改进,以及许多生活质量的功能。


      IP属地:山东3楼2022-11-25 10:39
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        But many of you are probably asking – what about the camp changes we released on the experimental branch last week? These will not be coming to the main branch today. While the 2.0 version of this feature ended up being very promising, we still need more time to test, improve, and polish the system. Many of you correctly pointed out that implementing such significant changes to camps would require a thorough rebalance of glades, perks, and orders, so we want to take our time and go over the details on this (plus also refresh some of the camp assets while we’re at it).
        但是你们中的许多人可能会问——我们上周在实验分支上发布的营地改进怎么样了?这些今天不会加入正式版本。虽然这个特性的2.0版本非常有前途,但是我们仍然需要更多的时间来测试、改进和完善这个系统。你们中的许多人正确地指出,对营地实施如此重大的改变需要彻底地重新平衡空地、津贴和秩序,所以我们想花点时间来回顾一下这方面的细节(同时还要更新一些营地资产)。


        IP属地:山东4楼2022-11-25 10:41
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          We thank you all for testing the experimental changes and providing your feedback. This was invaluable to us and helped us find a good middle ground for the camp system. We appreciate all the constructive discussions and suggestions posted on Steam, Discord, and Reddit. Expect more experimental updates in the future, as this is one of the most crucial processes of our community-driven development approach. Working on the game with your help is like having cheats enabled in a game.
          我们感谢大家测试实验性的改变并提供反馈。这对我们来说是非常宝贵的,帮助我们找到了一个很好的营地系统的中间地带。我们感谢Steam、Discord和Reddit上发布的所有建设性讨论和建议。期待未来更多的实验性更新,因为这是我们社区驱动的开发方法中最重要的过程之一。在你的帮助下开发游戏就像在游戏中启用了作弊一样。


          IP属地:山东5楼2022-11-25 10:42
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            Lighthouse and New Decorations
            Let’s now dive a bit deeper into the changes introduced in this update. First off – new events and decorations. Glade events are constantly on our minds – they are a very fun system but it always feels like there could be more of them. That’s why we steadily increase their number and today we bring you 3 new ones – the Fishmen Lighthouse, the Escaped Convicts camp, and the Destroyed Cage of a Warbeast. We also introduce two new decorations – the Park and the Garden.
            Both new decorations are a bit bigger than usual (2×2). That is because we also changed how hubs progress. Until recently, every decoration always counted as one, but from now on, the decoration score will be based on their size. So a 3×3 Converted Harmony Spirit Altar will now add 9 points to the Harmony category in the requirements of Hearth. This change was made for two reasons – to give players who are not into decorating an easier way to progress their hubs and to boost the overall value of converted Glade Events.
            灯塔和新装饰
            现在,让我们更深入地了解此次更新中引入的变化。首先,新的事件和装饰。林地事件一直萦绕在我们的脑海中——这是一个非常有趣的系统,但总感觉会有更多这样的事件。这就是为什么我们稳步增加他们的数量,今天我们给你带来了三个新的——渔夫灯塔,逃犯营地,和被摧毁的兽笼。我们还介绍了两个新的装饰——公园和花园。
            两个新装饰都比平时大了一点(2×2)。这是因为我们也改变了枢纽的发展方式。直到最近,每个装修总是算一个,但从现在开始,装修评分将根据他们的大小。所以一个3×3转换的和谐灵坛现在会在壁炉的要求中为和谐类别增加9点。这一改变有两个原因——给不喜欢装饰的玩家一个更简单的方法来发展他们的中心,并提高转换后的林地事件的整体价值(简单来讲字面意思应该是装饰物加成按照占地格子,占几格加多少)。


            IP属地:山东6楼2022-11-25 10:46
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              Fishmen Lighthouse Event 渔民灯塔事件


              IP属地:山东7楼2022-11-25 11:04
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                Garden and Park
                花园和公园


                IP属地:山东8楼2022-11-25 11:05
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                  But that’s not all. In our last update, we revamped the Scarlet Orchard by adding a brand-new biome mechanic, a new building, and some new events. The new additions were well received in general, but there were certain areas in which the balance and user experience could be improved. That’s why we decided to take some time and address the most common issues pointed out by the community. We removed some underwhelming upgrades and rewards, moved the archaeological discovery sites a bit closer to the starting glade, removed the resource cost of the first upgrade level in the Archaeologist’s Office, added 3 brand-new upgrades, and much, much more. You can find the exact details in the changelog below.
                  但这还不是全部。在我们最近的更新中,我们通过添加一个全新的生物群落机制,一个新的建筑和一些新的事件来改造猩红果园。新增加的功能总体上很受欢迎,但在平衡性和用户体验方面还有待改进。这就是为什么我们决定花一些时间来解决社区指出的最常见的问题。我们移除了一些乏味的升级和奖励,将考古发现地点移近了起点空地,取消了考古学家办公室第一个升级级别的资源成本,增加了3个全新升级,还有更多。你可以在下面的更新日志中找到确切的细节。


                  IP属地:山东9楼2022-11-25 11:06
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                    Woodcutters’ Camp Mode
                    伐木工人营地模式


                    IP属地:山东10楼2022-11-25 11:07
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                      Last but not least – interface improvements and bug fixes. We’ve got a lot of feature requests and reports over the last two weeks. We can’t reply to all of them, but rest assured – we are reading and noting down everything. So here are some of the UI/UX highlights for this update:
                      Reworked Woodcutters’ Camp settings.
                      Added mouse keybinds to camera movement options.
                      Added a storage indicator to order and reward tooltips.
                      Added a list preview of produced goods in building tooltips.
                      Changed how achievements are unlocked (no need to visit the Citadel anymore).
                      We also fixed a ton of bugs and added a lot of new sound effects to places where they were previously missing – like the archaeological discoveries, restored skeletons, and minecarts.
                      We hope you’ll enjoy the new changes! And if you’d like to share your ideas for upcoming updates, here are some useful links:
                      Steam Discussions, Discord, Reddit – discuss the game with the community and share your impressions
                      Feature Request Tool – suggest specific new features
                      Have fun and may the storm be gentle on you,
                      Eremite Games
                      最后但同样重要的是,界面改进和错误修复。在过去的两周里,我们收到了很多功能请求和报告。我们不能回复所有的问题,但是请放心,我们会阅读并记下所有的问题。以下是此次更新的一些用户界面/UX亮点:
                      重做伐木工人的营地设置。
                      增加了鼠标键绑定到相机移动选项。
                      在命令和奖励提示中增加了一个存储指示器。
                      在建筑工具提示中增加了生产物品的预览列表。
                      改变了成就解锁的方式(不再需要访问城堡)。
                      我们还修复了大量的bug,并在之前缺失的地方添加了许多新的音效——比如考古发现、修复的骨骼和矿车。我们希望你会喜欢新的变化!
                      如果你想分享你对即将到来的更新的想法,这里有一些有用的链接:
                      Steam Discussions, Discord, Reddit–与社区讨论游戏并分享您的感想
                      功能请求工具–建议具体的新功能
                      玩得开心点,愿暴风雨对你温柔,
                      隐士游戏


                      IP属地:山东11楼2022-11-25 11:11
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                        CHANGELOG
                        118 Number of changes
                        73%Inspired by community
                        Changes marked with ⚡ were inspired by community.
                        变更日志
                        118 变化数量
                        73% 受社区启发
                        以⚡为标志的变化是由社区启发的。


                        IP属地:山东12楼2022-11-25 11:13
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                          New content and features
                          Added 3 new Glade Events.
                          Fishmen Lighthouse – Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
                          Escaped Convicts – Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate – welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.
                          Destroyed Cage of the Warbeast – A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
                          Added 2 new decorations.
                          Garden – a 2×2 Aesthetics decoration.
                          Park – a 2×2 Comfort decoration
                          Added 4 new Deeds.
                          Apprentice Archaeologist 1 – Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.
                          Apprentice Archaeologist 2 – Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard.
                          Apprentice Archaeologist 3 – Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.
                          Master Archaeologist – Win a game with all three skeletons reconstructed in the Scarlet Orchard.
                          ⚡ Improved the decoration system.
                          Previously, all decorations would count as 1 when upgrading a hub (so if a Hearth required 4 Harmony decorations, even a big 3×3 altar would only count as 1).
                          From now on, every decoration adds a score to the hub’s progress. The score is based on the decoration’s size, so a 1×1 decoration will add 1, a 2×2 will add 4, and so on.
                          At the same time, all converted Glade Events (like the Rain Spirit Totem, Harmony Spirit Altar, etc.) are now moveable.
                          The decoration changes were made because of two main reasons. To give the players who are not into decorating an easier way to progress their hubs, and to boost the overall value of converted Glade Events.
                          ⚡ Added 4 new upgrades to the Archaeologist’s Office in the Scarlet Orchard.
                          Ancient Strength – Stone tablets reveal the secret of the ancients’ strength. All workers can carry +10 additional items for every 2 Ancient Tablets in the settlement’s Warehouses.
                          Forbidden Tools – All metal is permeated with malevolent magic from the forest. Every 2 Hostility levels grant +1 to Simple Tools production. Gain additional Simple Tools every yield (from gathering, farming, or production).
                          Carved in Stone – Secret methods of dealing with threats are engraved in Ancient Tablets. Glade Event working time speed is increased by 10% for every 2 Ancient Tablets in the settlement’s Warehouses.
                          Ancient Practices – Archaeologists have learned a lot about a long-lost culture by examining ruins found in glades. All workers get a +10% higher chance of doubling their production for every 2 completed Dangerous Glade Events.
                          新内容和功能
                          增加了3个新的林地事件。
                          渔民灯塔——很久以前,这里一定有一片海岸和一个港口。现在这个地方经常有渔民出没,海水也退了。一束不祥的光从灯塔顶部射来。
                          逃犯——来自阴燃城市的危险罪犯藏在森林里。他们设法在运输过程中逃脱了。你可以决定他们的命运——欢迎他们并在你的定居点雇佣他们,或者将他们送回城堡接受惩罚。
                          被摧毁的战兽之笼——一个被摧毁的皇家卫队营地。看起来好像他们的一只战斗兽出来了,把整个营地夷为平地。通常对主人百依百顺的野兽,一定是被什么激怒了。
                          添加了2个新装饰。
                          花园——2×2美学装饰。
                          公园——2×2的舒适装饰
                          新增4个契约。
                          学徒考古学家1-在猩红果园用重建的密封蜘蛛骨架赢得游戏。
                          学徒考古学家2-在猩红果园用重建的海蛇骨骼赢得游戏。
                          学徒考古学家3-在猩红果园用重建的闷烧蝎子骨架赢得游戏。
                          考古大师——赢得一场游戏,在猩红果园重建所有三具骨骼。
                          ⚡改进了装饰系统。
                          以前,当升级一个中心时,所有的装饰都算作1(所以如果一个壁炉需要4个和谐的装饰,即使一个大的3×3祭坛也只算作1)。
                          从现在开始,每一个装饰都会为枢纽的进步增加一分。分数基于装饰的大小,因此1×1的装饰会加1,2×2的装饰会加4,依此类推。
                          与此同时,所有被转换的林间空地事件(像雨灵图腾、和谐灵坛等。)现在可以移动了。
                          装修的变化是因为两个主要原因。给不喜欢装饰的玩家一个更简单的方法来发展他们的中心,并提高转换后的Glade事件的整体价值。
                          ⚡为猩红果园的考古学家办公室增加了4个新的升级项目。
                          古代力量——石碑揭示了古人力量的秘密。所有工人都可以在定居点的仓库中为每2块古代石碑携带+10额外物品。
                          被禁止的工具——所有的金属都渗透着来自森林的邪恶魔法。每2敌对等级给予简单工具生产+1。获得额外的简单工具。
                          刻在石头上——对付威胁的秘密方法被刻在古老的石板上。在定居点的仓库中,每2块古代石碑的工作时间速度增加10%。
                          古代实践——考古学家通过检查在格莱兹发现的废墟,对一种失落已久的文化有了更多的了解。每完成2次危险的沼泽地事件,所有工人的产量增加10%。


                          IP属地:山东13楼2022-11-25 11:18
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                            Balance
                            ⚡ Rebalanced multiple aspects of the Scarlet Orchard biome (based on the feedback we’ve got after the last update).
                            Every upgrade row in the Archaeologist’s Office now has 3 options to choose from (instead of the previous 2).
                            Removed the Worker Mobilization upgrade from the Archaeologist’s Office.
                            The first upgrade in the Archaeologist’s Office can be taken for free.
                            Reduced the building cost of the Archaeologist’s Office.
                            Increased the impact additional scouts have on working time in archaeological discovery events.
                            Archaeological discoveries will now spawn closer to the starting glade.
                            Archaeological discoveries won’t repeat anymore in a single game.
                            Reconstructed skeletons now have unique passive effects.
                            The Scientific Grant effect (a reward for reconstructing one of the skeletons) now gives 20 Amber for every finished stage of an archaeological discovery (instead of giving Amber only for the last stage).
                            Reduced the amount of time needed to complete each stage of an archaeological discovery.
                            Added additional rewards for the first and second stage of archaeological discoveries.
                            Rebalanced upgrade costs and event requirements.
                            ⚡ Lowered the penalty from the Cloudburst Forest Mystery.
                            The Resolve penalty was lowered from -10 to -6.
                            The effect now lasts 2 minutes instead of 3.
                            ⚡ Nerfed the negative Resolve effect caused by Haunted Ruins (Frightening Visions).
                            The Resolve penalty now stacks every 60/60/45 seconds instead of 50/40/30 seconds (Pioneer/Veteran/Viceroy).
                            ⚡ Deeds that require specific buildings (such as Serving Ale, Human Utopia, Beaver Utopia, etc.) now take rebuilt haunted ruins into account.
                            ⚡ Rebalanced the way haunted ruins are generated on the map to avoid duplicates.
                            ⚡ All converted Glade Events (like the Rain Spirit Totem, Harmony Spirit Altar, or Totem of Denial) are now moveable.
                            ⚡ Rebalanced the Ruined Settlement world map modifier.
                            Settlement ruins should now spawn a little more frequently.
                            Some settlement remains can now spawn closer to the starting glade.
                            ⚡ Lowered the Blightrot footprint of Sparkdew in the Rain Collector from 3 to 2.
                            Pickled Goods can now be made with a new ingredient – Eggs.
                            Crystalized Dew now takes 60 seconds to harvest in the Forester’s Hut (formerly named “Grove”).
                            The Forester’s Hut (formerly named “Grove”) can now have 4 workers instead of 2.
                            The Hallowed Small Farm can now produce Plant Fiber instead of Crystalized Dew.
                            Rebalanced a few orders.
                            Trade Connections – removed the Value Added Tax perk from rewards, added new villagers.
                            Farm Life – lowered the number of goods required to finish this order from 30 to 15.
                            Foragers’ Camp – lowered the number of goods required to finish this order from 30 to 15.
                            Tick Tock – removed the Toolshop blueprint from rewards, added new villagers.
                            Sacrificing – removed the Specialized Mining perk from rewards, added copper bars.
                            Increased the maximum fuel capacity of Hearths – they now have a burning time cap of 3 minutes and will request fuel after reaching the 1-minute threshold.
                            Baptism of Fire now reduces Hostility every 3 burned Blightrot Cysts (instead of every 2).
                            平衡更新
                            ⚡重新平衡了猩红果园生物群落的多个方面(基于上次更新后我们得到的反馈)。
                            考古学家办公室的每个升级行现在有3个选项可供选择(而不是之前的2个)。
                            移除考古学家办公室的工人动员升级。
                            考古学家办公室第一次升级可以免费进行。
                            降低了考古学家办公室的建筑成本。
                            增加了考古发现事件中额外侦查人员对工作时间的影响。
                            考古发现将会在离起始林间空地更近的地方诞生。
                            考古发现不会再在一局游戏里重复了。
                            重建的骨骼现在有独特的被动效果。
                            科学资助效果(重建一个骨骼的奖励)现在为考古发现的每个完成阶段提供20个琥珀(而不是只在最后阶段提供琥珀)。
                            减少了完成考古发现每个阶段所需的时间。
                            增加了考古发现第一阶段和第二阶段的额外奖励。
                            重新平衡升级成本和事件要求。
                            ⚡降低了暴雨森林之谜的惩罚。
                            解决惩罚从-10降低到-6。
                            效果现在持续2分钟,而不是3分钟。
                            ⚡削弱了由闹鬼的废墟(可怕的幻象)造成的负面解决效果。
                            解决惩罚现在每60/60/45秒叠加一次,而不是50/40/30秒(先锋/老兵/总督)。
                            需要特定建筑的
                            ⚡契约(如服务Ale、人类乌托邦、海狸乌托邦等。)现在考虑重建的闹鬼废墟。
                            ⚡重新平衡了闹鬼废墟在地图上的生成方式,以避免重复。
                            ⚡所有转换的林间空地事件(像雨灵图腾,和谐灵祭坛,或者否认图腾)现在可以移动了。
                            ⚡重新平衡了被毁的定居点世界地图修改器。
                            定居点废墟现在应该更频繁的出现了。
                            一些定居点遗迹现在可以在靠近起始林地的地方出现了。
                            ⚡将雨水收集器中火花的闪电印记从3个减少到2个。
                            腌制食品现在可以用一种新的原料——鸡蛋来制作。
                            在森林人的小屋(以前叫做“小树林”)中,结晶露水现在需要60秒才能收获。
                            森林人的小屋(以前叫做“小树林”)现在可以有4个工人,而不是2个。
                            神圣的小农场现在可以生产植物纤维,而不是结晶露水。
                            重新平衡了一些订单。
                            贸易联系——取消奖励中的增值税优惠,增加新的村民。
                            农场生活-将完成订单所需的货物数量从30个减少到15个。
                            觅食者营地——将完成订单所需的货物数量从30个减少到15个。
                            滴答——移除奖励中的工具店蓝图,增加新的村民。
                            牺牲——移除奖励中的特殊采矿奖励,增加铜条。
                            增加了壁炉的最大燃料容量——他们现在有一个3分钟的燃烧时间上限,并会在达到1分钟阈值后请求燃料。
                            火的洗礼现在每烧毁三个囊肿减少敌意(而不是每2个)。


                            IP属地:山东14楼2022-11-25 11:33
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                              Active GPU


                              IP属地:山东15楼2022-11-25 11:35
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