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营地更新(第一部分)发布! 2022年12月8日

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营地更新(第一部分)发布!2022年12月8日
Camps Update (Part 1) released!
Dec 8, 2022
Greetings, Viceroys!
Happy Update day! Starting today, you will be able to gather all the small food nodes with a new set of essential Small Camps.
But that’s not all! Here’s what’s new:
New buildings: Small Camps
Camps rebalance
Glade resources rebalance
Rewards rebalance
Woodcutters’ Camp modes list (+new mode)
New hotkeys
Auto-pause
And more!
We hope you are enjoying the game and all its features. If you haven’t already, please consider leaving a review on Steam to let us know what you think. Thank you for your support!
Now, keep reading for all the details on the latest update.
你好,总督!
更新日快乐!从今天开始,你将可以用一套新的必备小营地集合所有的小食物节点。
但这还不是全部!以下是最新消息:
新建筑:小型营地
阵营重新平衡
林地资源再平衡
奖励再平衡
伐木工营地模式列表(+新模式)
新热键
自动暂停
还有更多!
我们希望你喜欢这个游戏和它的所有功能。如果您还没有,请考虑在Steam上留下评论,让我们知道您的想法。谢谢大家的支持!
现在,请继续阅读最新更新的所有细节。


IP属地:山东1楼2022-12-09 01:57回复
    开发者笔记
    你好,总督们!今天又是周四,所以我们带给你另一个有趣的更新。这一次我们主要关注平衡——以营地、奖励、生物群落和资源的形式。还有一些新的UI和UX的改进,所以让我们开始吧。
    首先,阵营发生了变化。你们中的许多人已经在实验分支上先睹为快了。虽然这一变化的第一个版本不太受欢迎,但第二次迭代结果非常有希望。这就是为什么我们决定对它进行一点改进,相应地调整平衡,并将其发布到游戏的主版本中。简单地说,从现在开始你将可以在游戏开始时进入额外的基本营地——小猎人营地、小觅食者营地和小草药医生营地。这些被称为小型营地,因为它们的工作方式类似于普通营地,但速度较慢,只能收集小型资源节点。为了收集大的或巨大的节点,你需要一个常规的营地(可以像以前一样获得——从信誉奖励中获得,从交易者那里购买,或者在glades中找到)。
    DEVELOPER NOTES
    Hello there, Viceroys! It’s Thursday again, so we bring you another juicy update. This time we focused mostly on balance – in the form of camps, rewards, biomes, and resources. There’s also a fair bit of new UI and UX improvements, so let’s get right into it.
    First off – the camp changes. Many of you have already seen a sneak peek of this on the Experimental Branch. And while the first version of this change was not very well received, the second iteration turned out very promising. That’s why we decided to improve it a bit, adjust the balance accordingly, and release it to the main version of the game. To put it simply, from now on you will have access to additional essential camps at the start of the game – the Small Trappers’ Camp, the Small Foragers’ Camp, and the Small Herbalists’ Camp. These are called Small Camps because they work similarly to normal camps but are slower and can only collect small resource nodes. To gather big or gigantic nodes, you’ll need a regular camp (which can be acquired as before – from Reputation rewards, bought from a trader, or found in glades).


    IP属地:山东2楼2022-12-09 01:58
    回复
      随着这一变化,我们也调整了营地的平衡。由于玩家现在可以从一开始就收集地图上的所有小节点,所以林中空地的布局必须改变。这就是为什么我们在危险和被禁止的空地上增加了大节点的数量,但同时减少了小节点的数量。我们在这里的目标是扩大玩家在解决方案中的选择,但也鼓励选择更专业的游戏风格的营地蓝图。此外,你可能会高兴地听到,实验分支的许多粗糙的边缘已经被他的释放平滑。例如,获得一个营地蓝图现在会自动升级地图上现有的小营地,并从建造菜单中删除旧的蓝图。
      再次感谢大家测试实验变化并提供反馈。有很多很酷的想法,虽然不是所有的东西都能进入游戏(由于范围限制或不同的设计决策),但它们都激发了我们的想象力,并为未来的改进提供了灵感。
      同时,我们也在开发新的营地模式。我们的目标是使它们更独特,更容易区分,并为它们添加一些个性。您可以在Camps更新(第2部分)中期待它们以及其他特性。
      回到今天的更新,名单上的下一个大项目是平衡。我们仔细研究了危险和禁入林地的节点布局,不同生物群落的资源分布,以及整体的奖励结构。
      这里的亮点是:现在在危险的和被禁止的峡谷中有更多的大的节点,但是较少的小的存款
      大型节点现在有70个电荷,而不是60个。
      许多额外津贴在稀有性和价格方面进行了调整。
      许多“+1到X生产”的额外津贴现在得到了+2的加成。
      被诅咒的皇家林地现在有一个完全不同的资源构成。
      还有更多更多(详情见下面的更新日志)。
      这些变化主要是为了调整现有的平衡以适应新的营地系统,但我们也想刷新游戏中一些有问题的领域(如奖励和生物群落)。例如,被诅咒的皇家林地在资源方面几乎是皇家林地的1比1副本,一些基石与其他基石相比实在是太平庸了(比如+1比1的麦芽酒,而每个周期已经有10个麦芽酒被生产出来了)。
      最后但同样重要的是,UI改进和错误修复。像往常一样,我们尽可能多地采纳了您的反馈,并开始修复。我们认为你会很高兴听到我们重新访问了伐木工人的营地选项面板,增加了新的热键,增加了自动暂停选项,固定装饰顺序,等等。
      With this change, we also adjusted the balance around camps. As players can now collect all small nodes on the map from the start, the glade layout had to change. That’s why we increased the number of large nodes in Dangerous and Forbidden Glades but reduced the number of small nodes at the same time. Our goal here was to broaden the options a player has in a settlement, but also incentivize choosing camp blueprints for a more specialized playstyle. Additionally, you might be pleased to hear that a lot of the rougher edges of the experimental branch have been smoothed out for his release. For example, getting a camp blueprint now automatically upgrades existing small camps on the map and removes the old blueprint from the construction menu.
      Thank you all again for testing the experimental changes and providing your feedback. There were a lot of cool ideas floating around, and while not everything can make it into the game (due to scope constraints or different design decisions), they all sparked our imagination and provided inspiration for future improvements.
      Meanwhile, we’re also working on new Camp models. We aim to make them more unique and easily distinguishable and to add some personality to them. You can expect them – along with other features – in Camps Update (Part 2).
      Back to today’s update, the next big item on the list is balance. We took a thorough look at node layout on Dangerous and Forbidden Glades, resource distribution in different biomes, and the reward structure as a whole. The highlights here are:
      There are now more large nodes in Dangerous and Forbidden Galdes, but less small deposits
      Large nodes now have 70 charges instead of 60.
      A lot of perks have been reshuffled in terms of rarity and price.
      A lot of “+1 to X production” perks have been buffed to now give a +2 bonus.
      The Cursed Royal Woodlands now has a completely different resource makeup.
      And much, much more (detail in the changelog below).
      These changes were mainly done to adjust the existing balance to the new camp system, but we also wanted to refresh some problematic areas of the game (like rewards and biomes). For example, the Cursed Royal Woodlands were almost a 1 to 1 copy of the Royal Woodlands resource-wise, and some Cornerstones were just too underwhelming when compared to others (like +1 to Ale, when there’s already 10 Ale being produced every cycle).
      Last but not least – UI improvements and bugfixes. As always, we took as much of your feedback as we could fit into our schedule and started fixing. We think you’ll be happy to hear that we revisited the Woodcutters’ Camp options panel, added new hotkeys, added an auto pause option, fixed decoration orders, and much, much more.


      IP属地:山东3楼2022-12-09 02:01
      回复
        我们希望你会喜欢新的变化!如果你想分享你对即将到来的更新的想法,这里有一些有用的链接:
        Steam讨论、不和、Reddit–与社区讨论游戏并分享您的印象
        功能请求工具–建议具体的新功能
        玩得开心点,愿暴风雨对你温柔,
        隐士游戏
        附:感谢您参与最新的社区头脑风暴!在我们开始挑选之前还需要一段时间,但是我们已经有太多的好主意可供选择了。
        We hope you’ll enjoy the new changes! And if you’d like to share your ideas for upcoming updates, here are some useful links:
        Steam Discussions, Discord, Reddit – discuss the game with the community and share your impressions
        Feature Request Tool – suggest specific new features
        Have fun and may the storm be gentle on you,
        Eremite Games
        P.S. Thank you for participating in the latest Community Brainstorm! It will take a while before we start working on our picks, but we already have too many great ideas to choose from.


        IP属地:山东4楼2022-12-09 02:01
        回复
          CHANGELOG
          Number of changes 156
          Inspired by community 51%
          Changes marked with ⚡ were inspired by community.
          变更日志
          变化次数 156
          受社区启发 51%
          以⚡为标志的变化是由社区激发的。


          IP属地:山东5楼2022-12-09 02:03
          回复
            新内容和功能
            ⚡改进了营地系统——引入了基本的小型食物营地。
            游戏中现在有3个新的营地:小型捕猎者营地、小型觅食者营地和小型草药医生营地。
            新营地是必不可少的建筑——这意味着它们总是可用的,不需要作为蓝图来选择。
            小阵营只能聚集小的资源节点。他们也比普通营地慢。
            为了聚集巨大的节点,玩家需要普通的营地。这些可以被选择作为声誉的蓝图奖励,从商人那里购买,或者在林中空地找到。正常营地也比较快。
            选择或购买一个普通营地的蓝图会自动升级它已经建造的小营地(并替换建造菜单中的小营地)。
            改变了营地的资源布局以避免重叠。
            猎人营地——肉、蛋、昆虫
            觅食者营地——蔬菜、谷物、根茎
            草药医生营地——草药、浆果、蘑菇
            玩家仍然可以进入普通的建筑材料营地:石匠营地、伐木工营地和收割工营地。
            拾荒者的营地从游戏中移除。
            这一改变的实现主要有两个原因:让玩家的生产链变得更宽,让小空地变得更有价值。与此同时,对空地和资源节点进行了非常大的平衡调整(在下面的平衡部分会有更多的介绍)。
            New content and features
            ⚡ Revamped the camp system – introduced essential small food camps.
            There are now 3 new camps in the game: the Small Trappers’ Camp, Small Foragers’ Camp, and Small Herbalists’ Camp.
            The new camps are essential buildings – meaning they are always available and don’t need to be chosen as blueprints.
            Small camps can only gather small resource nodes. They’re also slower than normal camps.
            To gather large and gigantic nodes, players need normal camps. These can be chosen as blueprint rewards for Reputation, bought from traders, or found in glades. Normal camps are also faster.
            Choosing or buying a normal camp’s blueprint will upgrade its already built small counterpart automatically (and replace the small camp in the construction menu).
            Changed the resource layout in camps to avoid overlapping.
            Trappers’ Camp – meat, eggs, insects
            Foragers’ Camp – vegetables, grain, roots
            Herbalists’ Camp – herbs, berries, mushrooms
            Players still have access to the normal essential camps specialized in building materials: the Stonecutters’ Camp, Woodcutters’ Camp, and Harvesters’ Camp.
            The Scavengers’ Camp was removed from the game.
            This change was implemented mainly for two reasons: to allow players to go wider with their production chains and to make small glades a bit more rewarding. At the same time, a very substantial balance overhaul was introduced to glades and resource nodes (more on that in the Balance section below).


            IP属地:山东6楼2022-12-09 02:06
            回复
              平衡更新
              ⚡完全耗尽的矿石将从地图上消失。
              ⚡更新了家园的食谱。自从上次农场的平衡变化以来,它们已经过时了。家园现在生产:谷物(3颗星)-9颗谷物,30秒种植和收获植物纤维(3星)-9种植物纤维,30秒种植和收获蔬菜(2星)-6种蔬菜,30秒种植和收获蘑菇(2星)-6个蘑菇,30秒种植和收获
              ⚡禁止消费控制面板中的服务将不再适用于解决惩罚,如果没有相应的服务建筑在解决。考古学家⚡的办公室现在可以移动了。
              ⚡减少了解决生物林中空地事件的奖励。
              ⚡增加了在战争野兽沼泽事件中被摧毁的笼子的奖励。
              ⚡神圣火焰修道院世界地图修改将不再在被诅咒的皇家林地附近出现。
              在多个订单中重新平衡奖励:
              狂热的侦察兵——移除奖励中的大桶奖励,增加煤。
              浮躁的探险家-移除奖励中的强化工具奖励,增加腌菜罐奖励(增加腌菜产量)。
              遥远的旅程-移除了奖励中的探索刺激,增加了铜条。
              肉食——从奖励中移除了萨希尔达的秘密食谱,增加了鸡蛋容器奖励(增加鸡蛋产量)。
              卖家——移除奖励中的强化针额外津贴,增加高级皮革加工额外津贴(增加皮革产量)。
              牺牲——取消奖励中的高级燃料奖励,增加流血树奖励(增加树脂产量)。
              休息时间-移除奖励中的木板,增加专门的靴子奖励。
              草药医生的审判——从奖励中移除了粘土坑蓝图,增加了腌制品。
              清道夫的审判——从奖励中移除了大平底锅的奖励和温室蓝图,增加了鸡蛋容器的奖励和串肉扦。
              猎人的审判——从奖励中移除了种植园蓝图,增加了饼干。蘑菇-移除奖励中的窑蓝图,增加肉干。石匠的审判-从奖励中移除了野火精华和森林人的小屋蓝图,增加了种植园蓝图和馅饼。
              觅食者的试验——移除奖励中的药草园蓝图,增加牛肉干。
              锯木厂效率测试——移除奖励中的强化工具奖励,增加轻型木材奖励。
              论坛-移除奖励中的大药瓶津贴,增加颜料。
              开创性——移除奖励中的古代神器奖励,增加泡菜坛子奖励。
              失去补给——移除奖励中的强化锯片津贴,增加木板。
              宗教——从奖励中移除了古代神器的额外津贴,增加了煤。
              宗教仪式——移除奖励中的大烤箱奖励,增加馅饼。
              恶魔般的好奇心——移除了奖励中的探索刺激,增加了腌制品。
              森林魅力——移除奖励中的水晶生长奖励,增加高级冶炼奖励。
              富有的商人——取消了奖励中的蔬菜运送线和高级过滤额外津贴,增加了饼干运送线和高级皮革加工额外津贴。
              进入废墟——取消了奖励中的巨型蔬菜奖励,增加了装鸡蛋的容器奖励。
              饥渴的商人——从奖励中移除了受保护的贸易额外津贴,增加了高级皮革加工额外津贴。
              液体运气——从奖励中移除了咸牛肉干,增加了酒。
              火之祭——从奖励中移除了幸存者联结奖励,增加了特殊采矿奖励。
              终极挑战——移除奖励中的细雨图腾和通关图腾奖励,增加雨水动力陶轮和童子军背包奖励。
              贪婪的商人——从奖励中移除了受人尊敬的商业伙伴奖励,增加了腌制品递送线奖励。
              专注于农业——取消了奖励中的城市声望奖励,增加了农民背包奖励。
              伟大的扩张——从奖励中移除简单的工具,增加了史密斯蓝图。
              高级烹饪——移除奖励中的简单工具,增加雨磨蓝图。
              勇气之时——移除奖励桶,添加修道院蓝图。
              大包裹-从奖励中移除浴室蓝图,增加简单工具。
              店主——从奖励中移除城市声望和皮革运输额外津贴,增加熏香和葡萄酒。
              海狸多数派——从奖励中移除了更大的烤箱和努力工作的奖励,增加了泡菜罐子奖励和腌制品。
              知识-移除奖励中的古代神器额外津贴,增加熏香。
              昂贵的递送——从奖励中移除了探索的刺激,增加了丰富的纤维奖励。
              啤酒小吃——从奖励中移除了大桶奖励,增加了高级合作奖励。
              食物供应——移除奖励中的熏香,增加油脂。
              高级后勤——移除奖励中的水晶生长奖励,增加高级锻造奖励。
              海狸解决——移除奖励中的浆果,增加海狸。
              哈佩解决-移除奖励中的植物纤维和简单工具,增加熏香和浆果。
              人类决心——取消了面粉奖励,增加了装鸡蛋的容器奖励。
              兄弟会-移除奖励中的熏香,增加努力工作和聪明的额外津贴。
              洗澡——取消奖励中的大锅津贴,增加饼干。
              竞技场-移除奖励中的高级训练和木工工具奖励,增加训练装备和肉干。
              提供麦芽酒——从奖励中移除陶器,增加大桶奖励。
              有利可图的警告——从奖励中移除了迷失在野外的奖励,增加了巨型蔬菜奖励。
              盟友——移除奖励中的特殊采矿奖励,增加化石浸出奖励。
              探索大师——移除奖励中的陶器运送线奖励,增加水晶生长奖励。
              防雨外套——移除了轻型木材的额外津贴,增加了古代缝纫技术的额外津贴。


              IP属地:山东7楼2022-12-09 02:14
              回复
                Balance
                ⚡ Fully depleted ore will now disappear from the map.
                ⚡ Updated the recipes in the Homestead. They were out-of-date since the last balance changes to farms. The Homestead now produces:
                Grain (3 stars) – 9 Grain, 30 seconds planting and harvesting
                Plant Fiber (3 stars) – 9 Plant Fiber, 30 seconds planting and harvesting
                Vegetables (2 stars) – 6 Vegetables, 30 seconds planting and harvesting
                Mushrooms (2 stars) – 6 Mushrooms, 30 seconds planting and harvesting
                ⚡ Forbidding services in the Consumption Control panel will no longer apply a Resolve penalty if there is no corresponding service building in the settlement.
                ⚡ The Archaeologist’s Office is now moveable.
                ⚡ Decreased the rewards for solving the Living Matter glade event.
                ⚡ Increased the rewards for the Destroyed Cage of the Warbeast glade event.
                ⚡ The Monastery of the Holy Flame World Map modifier will no longer spawn near Cursed Royal Woodlands.
                Rebalanced the rewards in multiple orders:
                Zealous Scouts – removed the Bigger Barrels perk from rewards, added Coal.
                Impetuous Explorer – removed the Reinforced Tools perk from rewards, added the Pickle Jars perk (increased Pickled Goods production).
                Distant Journey – removed the Thrill of Exploration perk from rewards, added Copper Bars.
                Meat Diet – removed Sahilda’s Secret Cookbook from rewards, added the Egg Containers perk (increased Egg production).
                Seller – removed the Reinforced Needles perk from rewards, added the Advanced Leatherworking perk (increased Leather production).
                Sacrificing – removed the Advanced Fuel perk from rewards, added the Bleeding Trees perk (increased Resin production).
                Work Break – removed Planks from rewards, added the Specialized Boots perk.
                Herbalist’s Trial – Removed the Clay Pit blueprint from rewards, added Pickled Goods.
                Scavenger’s Trial – removed the Bigger Pans perk and the Greenhouse blueprint from rewards, added the Egg Containers perk and Skewers.
                Trapper’s Trial – removed the Plantation blueprint from rewards, added Biscuits.
                Mushrooming – removed the Kiln blueprint from rewards, added Jerky.
                Stonecutter’s Trial – Removed Wildfire Essence and the Forester’s Hut blueprint from rewards, added the Plantation blueprint and Pies.
                Forager’s Trial – removed the Herb Garden blueprint from rewards, added Jerky.
                Lumber Mill Efficiency Test – removed the Reinforced Tool perk from rewards, added the Light Timber perk.
                The Forum – removed the Big Phials perk from rewards, added Pigment.
                Trailblazing – removed the Ancient Artifact perk from rewards, added the Pickle Jars perk.
                Lost Supplies – removed the Reinforced Saw Blades perk from rewards, added Planks.
                Religion – removed the Ancient Artifact perk from rewards, added Coal.
                Religious Rites – removed the Bigger Ovens perk from rewards, added Pies.
                Devilish Curiosity – removed the Thrill of Exploration perk from rewards, added Pickled Goods.
                Forest Fascination – removed the Crystal Growth perk from rewards, added the Advanced Smelting perk.
                Wealthy Trader – removed the Vegetable Delivery Line and Advanced Filters perks from rewards, added the Biscuit Delivery Line and Advanced Leatherworking perks instead.
                Into the Ruins – removed the Giant Vegetables perk from rewards, added the Egg Containers perk instead.
                Thirsty Trader – removed the Protected Trade perk from rewards, added the Advanced Leatherworking perk.
                Liquid Luck – removed the Salted Jerky perk from rewards, added Wine.
                The Cult of Fire – removed the Survivor Bonding perk from rewards, added the Specialized Mining perk instead.
                Ultimate Challenge – removed the Drizzle Totem and Clearance Totem perks from rewards, added the Rain-Powered Pottery Wheel and Scout’s Pack perks.
                Greedy Merchant – removed the Respected Business Partner perk from rewards, added the Pickled Goods Delivery Line perk instead.
                Focus on Farming – removed the City Renown perk from rewards, added the Farmer’s Pack perk instead.
                Great Expansion – removed Simple Tools from rewards, added the Smithy blueprint.
                Advanced Cuisine – removed Simple Tools from rewards, added the Rain Mill blueprint.
                Time of Courage – removed Barrels from rewards, added the Monastery Blueprint instead.
                Large Parcel – removed the Bath House blueprint from rewards, added Simple Tools.
                Storekeeper – removed the City Renown and Leather Delivery Line perks from rewards, added Incense and Wine.
                Beaver Majority – removed the Bigger Ovens and Working Hard and Smart perks from rewards, added the Pickle Jars perk and Pickled Goods instead.
                Knowledge – removed the Ancient Artifact perk from rewards, added Incense.
                Expensive Delivery – removed the Thrill of Exploration perk from rewards, added the Rich in Fiber perk.
                Beer Snacks – removed the Bigger Barrels perk from rewards, added the Advanced Coopering perk instead.
                Food Provision – removed Incense from rewards, added Oil.
                Advanced Logistics – removed the Crystal Growth perk from rewards, added the Advanced Smithing perk.
                Beaver Resolve – removed Berries from rewards, added Beavers.
                Harpy Resolve – removed Plant Fiber and Simple Tools from rewards, added Incense and Berries.
                Human Resolve – removed Flour from rewards, added the Egg Containers perk.
                Brotherhood – removed Incense from rewards, added the Working Hard and Smart perk.
                Bathing – removed the Bigger Pans perk from rewards, added Biscuits.
                Arena – removed the Advanced Training and Woodworking Tools perks from rewards, added Training Gear and Jerky.
                Serving Ale – removed Pottery from rewards, added the Bigger Barrels perk.
                Profitable Caution – removed the Lost in the Wilds perk from rewards, added the Giant Vegetables perk.
                Allies – removed the Specialized Mining perk from rewards, added the Fossil Leaching perk.
                Master of Exploration – removed the Pottery Delivery Line perk from rewards, added the Crystal Growth perk.
                Rainproof Coats – removed the Light Timber perk, added the Ancient Sewing Technique perk.


                IP属地:山东8楼2022-12-09 02:14
                回复
                  改变了一些订单目标。
                  草药医生——取消了运送浆果的目标,增加了所需蘑菇的数量
                  觅食者——移除了运送昆虫的目标,增加了所需蔬菜的数量
                  猎人-移除了运送蛋的目标,增加了所需肉的数量
                  所有需要建造营地或在营地中收集资源的命令现在都可以在小型或常规营地中完成。
                  重新平衡了多种特权和基石。确切的变化太多太详细,无法一一列举,以下是一些亮点:
                  额外津贴增加每种配方生产多种物品的商品产量(如牛肉干、大衣、面粉等)。)从固定的+1加成调整为+2加成。
                  重新平衡了游戏中许多额外津贴的价格和稀有性。
                  有很多例子表明,薄弱的基石被贴上了史诗般的标签,真正强大的额外津贴太容易获得了。我们对此进行了清理,并在游戏的不同区域重新安排了很多奖励。
                  增加了大型节点的收费数量从60到70。
                  改变了额外津贴增加节点费用的工作方式。
                  以前,像这样的额外津贴会全面平均地增加费用的数量。从现在开始,小节点和大节点分别增加节点费用。
                  例如,perk Rich Glades对小节点加5次费用,对大节点加20次费用。
                  重新平衡了游戏中几乎所有林地的节点布局。
                  减少了危险和被禁林中的小节点数量。
                  增加了危险和被禁林中大型节点的数量。
                  给一些平淡无奇的小空地增加了几个节点。
                  减少了有废墟的贫民区的资源节点数量(因为这些贫民区已经很有价值了)。
                  重新平衡了游戏中几乎所有生物群落的可用资源。
                  皇家林地——浆果、蘑菇、树根、蔬菜、肉、蛋、植物纤维、粘土、海髓
                  猩红果园——草药、浆果、谷物、根、蛋、芦苇、石头、铜矿石
                  珊瑚森林——草药、蔬菜、肉类、昆虫、芦苇、石头、煤
                  沼泽地——蘑菇、谷物、肉、蛋、石头、煤、铜矿
                  被诅咒的皇家林地——草药、蘑菇、谷物、蔬菜、昆虫、植物纤维、粘土、海髓、铜矿石
                  引入这一变化是为了使生物群落更加多样化,并根据营地系统的变化调整它们的平衡。
                  这里最大的变化是被诅咒的皇家林地——以前,这个生物群落是皇家林地节点的复制品。现在,它拥有独特的可用资源组合。
                  被诅咒的皇家林地中的树木现在会产生昆虫而不是树脂。
                  略微减少了禁林中废墟的数量。
                  调整了前两张教程地图以反映营地系统的变化。
                  林间空地资源被重新洗牌,玩家现在可以在教程中得到小营地。
                  从游戏中移除了雨水收集器过滤器的特权(它允许玩家在雨水收集器中收集结晶露水)。
                  由于这一改变,该专长不再作为升到15级的奖励,而是被烧成灰烬(燃烧囊肿的煤炭)取代。
                  Changed some order objectives.
                  Herbalist – removed the objective to deliver Berries, increased the number of required Mushrooms
                  Forager – removed the objective to deliver Insects, increased the number of required Vegetables
                  Hunter – removed the objective to deliver Eggs, increased the number of required Meat
                  All orders requiring the construction of a camp or resource gathering in a camp can now be completed with either a small or a regular camp.
                  Rebalanced multiple perks and Cornerstones. While the exact changes are too numerous and detailed to list, here are the highlights:
                  Perks increasing production of goods that yield multiple items per recipe (like Jerky, Coats, Flour, etc.) have been buffed from giving a flat +1 bonus to +2.
                  Rebalanced prices and rarities on a lot of perks in the game. There were multiple instances of weak Cornerstones labeled as Epic, of really powerful perks being earned too easily. We cleaned this up and reshuffled a lot of rewards in different areas of the game.
                  Increased the number of charges in large nodes from 60 to 70.
                  Changed how perks increasing node charges work.
                  Previously, perks like this would increase the number of charges evenly across the board.
                  From now on, node charges are increased separately for small and large nodes.
                  For example, the perk Rich Glades adds 5 charges to small nodes and 20 charges to large nodes.
                  Rebalanced the node layout of almost all glades in the game.
                  Reduced the number of small nodes in Dangerous and Forbidden Glades.
                  Increased the number of large nodes in Dangerous and Forbidden Glades.
                  Added a few more nodes to some underwhelming small glades.
                  Reduced the number of resource nodes in glades with ruined settlements (as these glades are already very rewarding).
                  Rebalanced the resources available on glades in almost all biomes in the game.
                  Royal Woodlands – berries, mushrooms, roots, vegetables, meat, eggs, plant fiber, clay, sea marrow
                  Scarlet Orchard – herbs, berries, grain, roots, eggs, reeds, stone, copper ore
                  Coral Forest – herbs, vegetables, meat, insects, reeds, stone, coal
                  Marshlands – mushrooms, grain, meat, eggs, stone, coal, copper ore
                  Cursed Royal Woodlands – herbs, mushrooms, grain, vegetables, insects, plant fiber, clay, sea marrow, copper ore
                  This change was introduced to make biomes more diverse and to adjust their balance due to changes in the camp system. The biggest change here is the Cursed Royal Woodlands – previously, this biome was a copy of the Royal Woodlands node-wise. Now, it has a unique mix of available resources.
                  Trees in the Cursed Royal Woodlands now give insects instead of resin.
                  Slightly decreased the number of ruins in Forbidden Glades with ruined settlements in them.
                  Adjusted the first two tutorial maps to reflect the changes introduced to the camp system. Glade resources were reshuffled, and players now get small camps in the tutorial.
                  Removed the Rain Collector Filter perk from the game (it allowed players to collect Crystalized Dew in the Rain Collector).
                  Due to this change, this perk is no longer given as a level-up reward for reaching level 15, and was replaced by Burnt to a Crisp (coal for burning Blightrot Cysts).


                  IP属地:山东9楼2022-12-09 02:18
                  回复
                    UX/用户界面改进
                    ⚡改变了伐木工营地的选项面板。
                    删除了下拉菜单。
                    模式现在会立即列出,旁边会有一个复选框。
                    一次只能选择一种模式。
                    要将一个模式传播到定居点的所有伐木工营地,请按住Shift键并点击复选框。
                    增加了一个新的选项:只标记树&避免林中空地。
                    ⚡在选项菜单中增加了一个新标签——游戏。
                    将所有游戏设置移动到游戏选项卡。
                    ⚡在选项菜单中增加了自动暂停部分(在游戏标签中)。
                    你现在可以自定义游戏在游戏过程中何时自动暂停:
                    毛毛雨的开始
                    通关开始
                    风暴开始
                    发现一片普通的沼泽地
                    发现一片危险的空地
                    发现一片被禁止的空地
                    交易商到达
                    ⚡在设置菜单中添加了一个选项,禁止根据优先级重新排序配方。
                    ⚡在设置菜单中增加了一个选项,切换到顺时针旋转建筑。
                    ⚡在古壁炉的献祭面板中添加了阻止献祭的特效信息。
                    ⚡教程游戏不再计入闷烧城市的玩家统计中(所以跳过不再算输)。
                    ⚡在“出售”按钮上添加了一个当贸易路线无法开始时的提示。工具提示将说明确切的原因(达到限制、供应不足等)。).
                    ⚡打开食谱面板现在会自动设置搜索栏的焦点。
                    ⚡增加了一个选项,可以指定“无”作为选择、取消、平移和旋转的鼠标键。
                    ⚡效果阻止消耗控制现在不再禁用消耗控制面板。你还是可以打开看看你的村民的需求。现在在面板中还有关于哪个效果阻止消耗控制的附加信息。
                    ⚡改变了天堂和供养人契约描述中的措辞,以更清楚地表明所有三个物种都必须出现在定居点中才能完成目标。⚡将主菜单中的“设置”按钮重命名为“选项”(为了保持一致)。
                    ⚡增加了一个选项,自动分配一个物种的工人到一个建筑的所有空位。在分配一个工人到一个位置时按住Shift键,会用所选物种的可用村民来填充所有空的位置。在不指派村民的情况下保持轮班将会移除建筑中的所有工人。
                    ⚡更新了游戏中的错误信息。它现在链接到官方支持网站,提供联系信息和如何解决保存问题的简短指南。
                    ⚡改进了定期洗澡津贴描述中的措辞。
                    ⚡给游戏增加了新的热键。
                    标记树–F
                    清晰的树标记–G
                    建筑破坏模式–V
                    改变了一些现有的默认热键,为新的热键腾出空间。
                    订单面板–T
                    贸易路线-Y
                    配方面板–U
                    截图模式–O
                    清理了平视显示器上的一些额外津贴和基石。
                    一些特殊待遇将不再“产生”次要版本的自己来跟踪他们的进展,而是直接在他们的工具提示上显示效果(在页脚)。
                    一些负面效果和给予更多普遍奖励的额外津贴(如财富效应或生产+X)仍然会在HUD上产生额外的图标。
                    UX/UI improvements
                    ⚡ Changed the options panel in the Woodcutters’ Camp.
                    Removed the dropdown menu.
                    Modes are now listed right away, with a checkbox next to them.
                    Only one mode can be selected at a time.
                    To propagate a mode to all Woodcutters’ Camps in the settlement, hold Shift when clicking the checkbox.
                    Added a new option: Only Marked Trees & Avoid Glades.
                    ⚡ Added a new tab to the options menu – gameplay. Moved all gameplay settings to the gameplay tab.
                    ⚡ Added an auto pause section to the options menu (in the gameplay tab). You can now customize when the game pauses automatically during gameplay:
                    Start of Drizzle
                    Start of Clearance
                    Start of Storm
                    Discovering a Normal Glade
                    Discovering a Dangerous Glade
                    Discovering a Forbidden Glade
                    Trader Arrival
                    ⚡ Added an option to the settings menu to disable recipe reordering based on priority.
                    ⚡ Added an option to the settings menu to switch to clockwise building rotation.
                    ⚡ Added information about specific effects blocking sacrifice to the sacrifice panel in the Ancient Hearth.
                    ⚡ Tutorial games are no longer counted towards player statistics in the Smoldering City (so skipping no longer counts as a loss).
                    ⚡ Added a tooltip to the “sell” button when a trade route can’t be started. The tooltip will state the exact reason (limit reached, not enough provisions, etc.).
                    ⚡ Opening the recipe panel will now automatically set the focus on the search bar.
                    ⚡ Added an option to assign “none” as a mouse keybind for selecting, canceling, panning, and rotating.
                    ⚡ Effects blocking consumption control now no longer disable the consumption control panel. You can still open it and look at the needs of your villagers.
                    There is now also additional information in the panel about which effect blocks consumption control.
                    ⚡ Changed the wording in the descriptions of the Paradise and Feeding the People deeds to more clearly state that all three species must be present in the settlement to complete the objective.
                    ⚡ Renamed the “settings” button in the main menu to “options” (for the sake of consistency).
                    ⚡ Added an option to automatically assign workers of one species to all empty slots in a building.
                    Holding Shift while assigning a worker to a slot will fill all empty slots with available villagers of the selected species.
                    Holding Shift while unassigning villagers will remove all workers from a building.
                    ⚡ Updated the in-game error message when a save was corrupted. It now links to the official support site with contact info and a short guide on how to solve issues with saves.
                    ⚡ Improved the wording in the Regular Baths perk description.
                    ⚡ Added new hotkeys to the game.
                    Mark Trees – F
                    Clear Tree markings – G
                    Building Destruction Mode – V
                    Changed some of the existing default hotkeys to make room for new ones.
                    Order Panel – T
                    Trade Routes – Y
                    Recipe Panel – U
                    Screenshot Mode – O
                    Cleaned up some perks and Cornerstones on the HUD.
                    Some perks will no longer “spawn” minor versions of themselves to keep track of their progress, but instead indicate the effect gained directly on their tooltip (in the footer).
                    Some negative effects and perks giving more universal rewards (like the Wealth effect or +X to production) will still spawn additional icons on the HUD.


                    IP属地:山东10楼2022-12-09 02:20
                    回复
                      错误修复
                      ⚡Fixed是一个具有巨大风暴鸟惩罚效果的bug,它在除了风暴之外的其他季节都有效。
                      ⚡修正了装饰命令和幽灵请求不能正确计算装饰分数的问题。
                      ⚡Fixed:村民即使在游戏暂停时也能做决定(导致他们有时保留刚从商人那里买的物品,等等)。).
                      ⚡修正了交易者有时没有琥珀库存的问题。
                      ⚡修复了一个毁坏的木匠建筑的问题,重建比从头开始建造花费更多。
                      ⚡修正了一个木桶图表的错误,增加了一个已经有木桶配方的建筑(工具商店)。这项特殊待遇现在改为将配方添加到铁匠铺。
                      ⚡修正了食谱面板搜索栏不阻止摄像机移动输入的问题。
                      ⚡修正了一个错误,当用建筑破坏工具移除转换后的glade事件时,工具提示中会显示不正确的资源数量。
                      ⚡修正了在游戏内报告工具中写报告时暂停不被锁定的错误。
                      ⚡修正了矿车在内部存储满时拒绝运送资源的错误。
                      ⚡修正了在教程中缩放用户界面时文本框位置不正确的错误。
                      ⚡修正了一个外部分辨率改变后工具提示被定位在屏幕外的错误。
                      ⚡修正了一些考古发现不产卵的错误。
                      ⚡修正了一个当试图在一个障碍物上建造一条道路时,路径工具断裂的错误。
                      ⚡修正了一个错误,古代力量奖励只对某些职业有效。
                      ⚡修正了改变耕作速度的效果不会影响正在进行的生产的问题。
                      ⚡修正了购买升级后城堡资源图标停留在界面上的错误。
                      ⚡修正了一个被闪电摧毁的废墟会被算作额外津贴、命令和行为的已解决事件的错误。
                      ⚡修正了一个允许玩家选择没有成员的物种的错误。
                      ⚡修复了一个被毁坏的牧场在打捞时会赠送零件的错误。
                      ⚡修正了城堡农场升级的一个错误标签。
                      ⚡修正了一些工具提示中标签和存储图标重叠的问题。
                      ⚡修正了建筑内部仓库被标记为空的问题,即使里面还有货物。
                      ⚡修正了世界地图某些地方雾太薄的错误。
                      ⚡修正了一个允许玩家在世界地图上穿越雾蒙蒙的田野的错误。
                      ⚡修正了游戏失焦时显示世界地图工具提示的错误。
                      ⚡修复了一个“没有建筑者”的图标显示在完全建成的建筑上的错误。
                      ⚡修正了一个错误的放置在路标装饰的建筑工地内的网格的问题。
                      ⚡修正了诅咒战场生物群落效果的边框颜色不正确的错误。
                      ⚡修正了加固道路描述中的一个问题,即它是用石头建造的。
                      ⚡修正了农场建筑范围指示器的错误。
                      ⚡修正了一个世界地图雾移近地图边缘的错误。
                      ⚡修正了物种菜单中“其他”效果提示越界的错误。
                      ⚡修正了一个定居者的运气效果有一个不正确的边界颜色的错误。
                      ⚡修复了多个误译和错别字。
                      德语——中心的描述,废墟的说明,百科全书中的建筑尺寸。
                      葡萄牙语–田间厨房翻译。
                      法国-派系领袖性别。
                      西班牙语-派系领袖性别,解决通知。
                      日语-建筑动作提示,木材资源名称,耻辱效果描述。
                      俄罗斯-倒下的村民事件描述,科茨资源名称。
                      繁体中文-葡萄园小镇描述。
                      韩语–背景静音选项。
                      波兰语-“到达最后一级”通知。
                      Bug fixes
                      ⚡Fixed a bug with the Giant Stormbird penalty effect being active in seasons other than the Storm.
                      ⚡ Fixed an issue with decoration orders and ghost requests not counting decoration scores correctly.
                      ⚡Fixed an issue with villagers making decisions even when the game was paused (resulting in them sometimes reserving items that were just bought from a trader, etc.).
                      ⚡ Fixed an issue with traders sometimes not having Amber in stock.
                      ⚡ Fixed an issue with the ruined Carpenter building costing more to rebuild than to construct from scratch.
                      ⚡ Fixed a bug with the Barrel Schematics perk adding the Barrel recipe to a building which already had it (the Toolshop). This perk now adds the recipe to the Smithy instead.
                      ⚡ Fixed an issue with the Recipe Panel search bar not blocking inputs for camera movement.
                      ⚡ Fixed a bug with converted glade events showing incorrect resource amounts in tooltips when removing them with the building destruction tool.
                      ⚡ Fixed a bug with pause not being locked when writing reports in the in-game reporting tool.
                      ⚡ Fixed a bug with minecarts refusing to deliver resources when the Mine’s internal storage was full.
                      ⚡ Fixed a bug with text boxes being positioned incorrectly when scaling the UI during the tutorial.
                      ⚡ Fixed a bug with tooltips being positioned off-screen after an external resolution change.
                      ⚡ Fixed a bug with some Archaeological Discoveries not spawning.
                      ⚡ Fixed a bug with the pathing tool breaking when trying to construct a road over a blocking object.
                      ⚡ Fixed a bug with the Ancient Strength perk only working on some professions.
                      ⚡ Fixed an issue with effects changing farming speed not influencing ongoing production.
                      ⚡ Fixed a bug with Citadel Resource icons staying on the UI after buying an upgrade.
                      ⚡ Fixed a bug with ruins destroyed by lighting being counted as solved events for perks, orders, and deeds.
                      ⚡ Fixed a bug that allowed players to favor species with no members.
                      ⚡ Fixed a bug with the ruined Ranch giving Parts when salvaged.
                      ⚡ Fixed an incorrect label on the Farm Range upgrade in the Citadel.
                      ⚡ Fixed an issue with the label and storage icons overlapping in some tooltips.
                      ⚡ Fixed an issue with internal building storage being marked as empty, even if there are still goods inside.
                      ⚡ Fixed a bug with the World Map fog being too thin in some places.
                      ⚡ Fixed a bug that allowed players to travel through fogged fields on the World map.
                      ⚡ Fixed a bug with World Map tooltips being shown while the game is out of focus.
                      ⚡ Fixed a bug with the “no builders” icon being displayed above fully constructed buildings.
                      ⚡ Fixed an issue with a mesh incorrectly placed inside the terrain in the construction site for the Signpost decoration.
                      ⚡ Fixed a bug with the Cursed Battlefield biome effect having an incorrect border color.
                      ⚡ Fixed an issue with the Reinforced Road description stating that it is built using stone.
                      ⚡ Fixed a bug with building range indicators glitching on farm fields.
                      ⚡ Fixed a bug with World Map fog being shifted close to the map edge.
                      ⚡ Fixed a bug with “other” effect tooltips in the species menu going out of bounds.
                      ⚡ Fixed a bug with the Settler’s Luck effect having an incorrect border color.
                      ⚡ Fixed multiple mistranslations and typos.
                      German – the HUB description, the Ruined Settlement Tooltip, building sized in the Encyclopedia.
                      Portuguese – the Field Kitchen translation.
                      French – faction leader genders.
                      Spanish – faction leader genders, Resolve notifications.
                      Japanese – building movement tooltip, wood resource name, Disgrace effect description.
                      Russian – Fallen Villagers event description, coats resource name.
                      Traditional Chinese – Vineyard Town description.
                      Korean – mute in background option.
                      Polish – “last level reached” notification.


                      IP属地:山东11楼2022-12-09 02:22
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                        其他的
                        ⚡扩大了未被发现的林中空地的雾的大小(以覆盖更多的边缘并隐藏潜在可见的肥沃土壤)。
                        Other
                        ⚡ Extended the fog size of undiscovered glades (to cover more of the edges and hide potentially visible fertile soil).


                        IP属地:山东12楼2022-12-09 02:23
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                          下面是讲两个其他城市建设类游戏厂商的推荐:
                          Kainga: Seeds of Civilizations
                          Earth of Oryn


                          IP属地:山东13楼2022-12-09 02:28
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                            不能看沃土了,差评


                            IP属地:湖北来自Android客户端15楼2022-12-09 19:11
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