(迫击炮射程)
打开 resource\set\stuff\gun\reactive里
(werfer42)
{weapon_bullet
{tag "mrl gun"}
{filling "ammo mortar fg" 1}
{fillingVisible "rocket"}
{fireSound "reactive/mortar"}
{foresight "foresight"}
{spreading
{SpreadRadius 3}
{radiusFunction
00.6
0.50.6
2.52.5
}
}
{aimRange 210}
{maxRange 210} 射程可改500米
{rechargeTime 2} 弹药裝填时間
{gravity 6}
{ZeroingAccuracy 0.95 0.9 0.85}射击精度
{projectileDamage 15}
{speed 920} 射击速度
{AimingTolerance 0.1} 瞄准限度
{projectileDamageTable {13 1}} 0-200米破甲值变化表
{aimtype curved}
{cursor "cannon_on_fg"}
{cursorReloading "cannon_reload_fg"}
{spreading 这段后加的(从{spreading开始后加的加完后可炸单兵)0-200米各段精度变化
{radiusTable {0 0} {50 0.3} {100 0.5} {150 1} {200 1.5} {300 2.0} {400 2.5}}
{SpreadXYRatio 0.5} X轴Y轴比值变化
{SpreadPower 0.5} 后座力影响的精度变化
}
}
打开 resource\set\stuff\gun\reactive里
(werfer42)
{weapon_bullet
{tag "mrl gun"}
{filling "ammo mortar fg" 1}
{fillingVisible "rocket"}
{fireSound "reactive/mortar"}
{foresight "foresight"}
{spreading
{SpreadRadius 3}
{radiusFunction
00.6
0.50.6
2.52.5
}
}
{aimRange 210}
{maxRange 210} 射程可改500米
{rechargeTime 2} 弹药裝填时間
{gravity 6}
{ZeroingAccuracy 0.95 0.9 0.85}射击精度
{projectileDamage 15}
{speed 920} 射击速度
{AimingTolerance 0.1} 瞄准限度
{projectileDamageTable {13 1}} 0-200米破甲值变化表
{aimtype curved}
{cursor "cannon_on_fg"}
{cursorReloading "cannon_reload_fg"}
{spreading 这段后加的(从{spreading开始后加的加完后可炸单兵)0-200米各段精度变化
{radiusTable {0 0} {50 0.3} {100 0.5} {150 1} {200 1.5} {300 2.0} {400 2.5}}
{SpreadXYRatio 0.5} X轴Y轴比值变化
{SpreadPower 0.5} 后座力影响的精度变化
}
}