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8/19 1.1.0版本更新日志翻译

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卡牌高手现在每次旋转给予3🪙而非2🪙。
狗现在在其效果生效时额外给予2🪙而非1🪙。
扎罗夫将军现在为他消除的每个符号给予25🪙而非20🪙。
沉闷魔法现在使玩家只有77%而非83%的概率找到非凡、稀有与非常稀有的符号。
老鼠现在为它消除的每个符号给予20🪙而非15🪙。
古老蜥蜴之刃现在在没有任何相同符号时给予9🪙而非8🪙。
黑猫现在在其效果触发时给予额外9🪙而非6🪙。
黑色牌现在是普通遗物。它在旋转7次后可以点击消除,在消除时添加♠和♣。
胡椒粉现在为遗物栏中的每个胡椒给予2🪙而非1🪙。
青辣椒现在在其效果触发时给予3🪙而非2🪙。
青辣椒精华现在在其效果触发时给予30🪙而非20🪙。
恶魔的交易现在在消除时给予6❌而非66○。
矮人砧现在是普通而非非凡。
肥料现在使得种子有+50%而非+25%的几率成长。
同花现在使得花色符号变为普通而非非凡,且在每次旋转后移除所有花色符号并为每个移除的花色符号给予12🪙。
同花精华现在在移除5个花色符号后消除,在每次旋转前移除所有花色符号,为每个移除的花色符号给予20🪙。
吸尘滚筒现在为每个移除的兔毛给予12🪙而非10🪙。
矿镐现在为每个消除的矿石与巨矿给予10🪙而非5🪙。
忍者与老鼠现在在这两个符号相邻时给予6倍而非5倍🪙。
量子炸弹符号现在给予9次而非5次符号添加机会。
红色牌现在是普通遗物。它在旋转7次后可以点击消除,在消除时添加♦和♥。
香蕉里基现在使香蕉与香蕉皮额外给予2🪙而非1🪙。
仪式蜡烛现在在魔法之外同样使异教徒与女巫额外给予1🪙。
仪式蜡烛精华现在在魔法之外同样统计并增幅异教徒与女巫。
脱毛季节现在使得兔子有15%而非10%概率添加兔毛。
太阳镜现在在你至少拥有3枚而非4枚移除代币时就在每次旋转后给予1枚移除代币。
通缉令现在使得小偷给予3.5倍而非3倍🪙。
浇水壶现在使得种子额外给予12🪙而非10 🪙。
扎洛夫的合约现在使得赏金猎人为他消除的每个符号给予25🪙而非20🪙。


IP属地:北京1楼2023-08-19 10:21回复
    大增强


    来自Android客户端2楼2023-08-19 12:45
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      如果玩家无法触发【忍者与老鼠】带来的协同,【老鼠】就是一个在游戏早期发挥并不理想的符号。增强【老鼠】以及【忍者与老鼠】将使得【老鼠】在理想的【忍者与老鼠】流中大放异彩的同时,成为一个在游戏早期的优质符号——仅当玩家能够找到一些【奶酪】的时候。
      Mouse was a bit lacking for an early-game symbolunless the player could reliably pull off the Ninja and Mouse item combo.Buffing Mouse and the aforementioned item will either make Mouse truly shine inthe dream Ninja and Mouse build, and still be a decent early pick if the playercan also find some Cheese.
      即便将【古老蜥蜴之刃】的数值增强1🪙,它也不会成为一个超模的非常稀有物品。不过实际上,我已经已经微调了这件物品不知道多少次了所以再小小的增强它一下大概还是很有趣的。(90%是玩笑话)
      Ancient Lizard Blade can be buffed by 1 coinwithout making it overpowered for a Very Rare item. In all honesty though, I'vetweaked the item so many times at this point that I thought it would be funnyto slightly buff it again (I'm like 90% joking).
      【黑猫】的“金币数13倍”效果实在是太难触发了。将触发后的效果提升3🪙显然是个安全有效的,在提升玩家的总体胜率的基础上不会削减游戏乐趣的方案。
      Black Cat's "multiple of 13 effect"already triggers pretty rarely. Increasing the amount gained on trigger by 3coins felt like a safe way to increase players' overall winrate without decreasingfun factor.
      重做后的【黑色牌】和【红色牌】用以在玩家已经决定走花牌流时提高其稳定性,同时鼓励没有花色符号的玩家在获取这个物品之后继续抓取花色符号。(译者注:当你在游戏早期获取这两个物品中的任意一个时,再抓取一个花色牌可以用三个至少2费的符号迅速填充空白格,有极强的过渡能力。)
      之前的效果只在玩家已经拥有至少三个同色符号时才能起到作用。
      The Black Suits and Red Suits reworks were done toincrease consistency if a player was going for a Suits run already, and helppotentially steer players into experimenting with Suits symbols. The previouseffects were really only useful if players already had at least 3 Suits of thecorresponding color.


      IP属地:北京4楼2023-08-19 15:08
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        【胡椒粉】常常是一个更菜的【保龄球】,在玩家只拥有2个或者更少的辣椒物品时尤为如此。双倍它给予的🪙可以使它变得更为强力。我意识到了这个物品现在拥有了相比起之前高了许多的上限,但我认为这是【胡椒粉】作为一个稀有物品所应得的。
        Chili Powder was often a worse Bowling Ball,especially if the player had 2 or less Peppers. Doubling its coins given willmake it much more powerful. I'm aware the ceiling is much higher for the itemnow, but I'm okay with Chili Powder being a good to really good item at itscurrent rarity.
        由于初始自带的三个【无用之物】,【青辣椒】与它的精华在高楼层下实在太难触发了。将它触发时给予的🪙增加可以让它与【青椒】,在高楼层下几乎是最强的辣椒平起平坐。顺带一提,我已经意识到了【红椒】在自带两个或者更多的初始【无用之物】的情况下完全不能用。我正在寻找一种比“仅仅让它忽略【无用之物】而其它物品不忽略”这一下策更好地解决这个问题的方法。
        Cyan Pepper and Cyan Pepper Essence were somewhatdifficult to trigger at higher floors when the player starts with 3 Duds.Increasing the amount gained on trigger will bring the item in-line with GreenPepper, which is often one of the best Peppers on apartment floors with 3starting Duds. As a side note, I'm aware of Red Pepper being very underwhelmingon floors with 2 or more starting Duds. I'm looking into a solution thatdoesn't feel as clunky as making it ignore Duds while other symbols don't.
        【恶魔的交易】在房东战引入之前还是个可圈可点的道具,但在跳过第11次租金支付仍然完全无法保证胜利的现在,添加【无用之物】而非【空位】能够使得一局【恶魔的交易】已被消除的游戏更可能获得胜利。另外,我同样不太喜欢老版本【恶魔的交易】添加的怪异【空位】——它的表现与正常的【空位】相比区别有点太大了。
        Devil's Deal was decent item before the boss fightwas added to the game, but became much worse once skipping the 11th RentPayment wasn't a guaranteed win anymore. Adding Duds instead of Empties willmake a run more likely to be winnable after the Devil's Deal is destroyed. Ialso didn't like the clunkiness of how the Devil's Deal Empties didn't functionhow regular Empties did.
        【矮人】在玩家不拥有【欢乐时光】或【酒保】的时候很少出现埃卡组中。将【矮人砧】从罕见降到普通可以有效的提升【矮人】的抓取率——特别是有的时候你还会意外地从物品胶囊里开出这玩意。
        Dwarves were slightly lacking if the player didn'thave Happy Hour or a Bartender. Making Dwarven Anvil Common instead of Uncommonwill increase the amount of times Dwarves pull through for players, sometimeseven incidentally from an Item Capsule.


        IP属地:北京5楼2023-08-19 15:08
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          【肥料】的增强其实并不是很多,但是在玩家急需一些🪙来使他们的游戏进行下去时,这个增强则至关重要。在一次付租前让一个【种子】长成【草莓】可以以一个ε的概率让你的负场变为胜场(译者注:然后塞了个梨)。而使这个场景发生的概率提升25%显然值得一做。当然,这个增强也不会降低这个游戏的乐趣——至少我是这样认为的。
          The Fertilizer buff is a very minor one on the surface,but can make the difference if a player needs just a few more coins to keeptheir run going. Having a Seed grow into a Strawberry a turn before a rentpayment is due will cause a loss to become a win a non-zero number of times.Making that situation 25% more likely is definitely worth doing if it doesn'tdecrease the fun of the game, which I really don't think this buff does.
          【同花】与它的精华的重做意在为一场失败的花牌流游戏提供一个撤回按钮的同时,也能让花色符号在非花牌流中也起到一定的作用。之前的效果只在玩家已经在玩花牌流的时候才有作用,同时,它提供的收入也并不怎么令人满意。
          The Flush and Flush Essence reworks were done toboth be an "eject button" for a failed Suits run, and to make Suitshave more purpose when appearing in non-Suits runs. The previous effect wasonly really decent if the player already had a Suits run going, and the coinpayoff, while high, wasn't satisfying.
          【吸尘滚筒】、【浇水壶】、【矿镐】、【脱毛季节】以及【通缉令】的数值稍微提升了一些。尽管看起来提升的不多,但是这些修改显然可以将玩家的胜率提升ε%。在娱乐性不损失的情况下,这样的增强是值得一做的。
          Lint Roller, Watering Can, Mining Pick, SheddingSeason, and Wanted Poster having their values increased, while seemingly minor,will increase players' winrate by a non-zero percentage. Always worth doing ifthe fun isn't decreased, in my opinion.
          考虑到它的本质,【量子炸弹符号】很少能给出超过1个值得抓取的符号。将选择的次数增加4可以有效地提升你获取到的有效符号到至少两个。但我认为这个物品仍然值得未来一次或更多次的微调修改。
          Quantum Symbol Bomb rarely offered more than onesymbol worth taking due to the nature of its effect. Increasing the number ofchoices by 4 will hopefully increase the number of taken symbols to at leasttwo, but I'm staying open-minded to tweaking Quantum Symbol Bomb further ifneeded.


          IP属地:北京6楼2023-08-19 15:09
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            仪式蜡烛精华在游戏内显示仍是只有魔法系列,可能是显示bug


            IP属地:广东来自Android客户端8楼2023-08-19 16:23
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              如图


              IP属地:广东来自Android客户端9楼2023-08-20 09:34
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