Unhandled managed exception (IOException) occurred at Void WinIOError(Int32, System.String)!
FrameworkName: NetScriptFramework
FrameworkVersion: 12
FrameworkArchitecture: x64
GameLibrary: (null)
GameLibraryVersion: -1
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Unknown error (possibly not loaded at this stage of initialization)
Time: 25 Oct 2023 20:36:05.443
Exception (IOException): 文件“E:\Steam\steamapps\common\Skyrim Special Edition\Data\NetScriptFramework\NetScriptFramework.log
.txt”正由另一进程使用,因此该进程无法访问此文件。
{
Callstack
{
在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
在 System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
在 System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
在 System.IO.StreamWriter..ctor(String path, Boolean append)
在 NetScriptFramework.Tools.LogFile.OpenFile()
在 NetScriptFramework.Tools.LogFile.AppendLine(String text)
在 NetScriptFramework.Main.Shutdown()
}
}
FrameworkName: NetScriptFramework
FrameworkVersion: 12
FrameworkArchitecture: x64
GameLibrary: (null)
GameLibraryVersion: -1
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Unknown error (possibly not loaded at this stage of initialization)
Time: 25 Oct 2023 20:36:05.443
Exception (IOException): 文件“E:\Steam\steamapps\common\Skyrim Special Edition\Data\NetScriptFramework\NetScriptFramework.log
.txt”正由另一进程使用,因此该进程无法访问此文件。
{
Callstack
{
在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
在 System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
在 System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
在 System.IO.StreamWriter..ctor(String path, Boolean append)
在 NetScriptFramework.Tools.LogFile.OpenFile()
在 NetScriptFramework.Tools.LogFile.AppendLine(String text)
在 NetScriptFramework.Main.Shutdown()
}
}