记者问:许多最近的模拟器甚至在未尝试编写动态战役引擎的情况下发布。为什么你认为今天的飞行模拟开发者如此害怕你们十多年前(采访时间为2011年)能够创造的东西?
Kevin Klemmick:嗯,这玩意是真tm难做。回首往事,我们当年之所以能把这玩意做出来 ,是因为我们当时都是业界菜鸟,对这玩意的复杂性一无所知。现在知道了它的工作量,即使我已经有了开发Falcon引擎的经验,开发这么一个引擎需要的成本也是巨大的。由于飞行模拟不会带来那么多收入,因此公司会从成本效益的角度来考虑,而动态战役的优先级会很靠后。
还有一种观点认为脚本任务更有趣,这也有一定道理。我认为,如果让我重新来过,我会把脚本任务和生成任务混合起来,这样玩家仍然会觉得自己融入了这个世界,但同时也会有一些不同的任务来保持趣味性。
原文:
A:Many recent simulators are released without even trying to code a Dynamic Campaign engine. Why do you think today's sim developers are so scared of what you guys were able to create more than a decade ago?
Q:Well, it's just really hard to do. Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better. Knowing what I do now, even given my experience on Falcon, the cost to develop such an engine would be substantial. Since flight sims don't bring in that kind of revenue companies look at it from a cost to benefit standpoint and Dynamic Campaigns score pretty low in that regard. There is also the argument that scripted missions are more interesting which has some merit. I think if I were to do it over I would do a mix of scripted/generated missions, so that the player still feels like they're involved in the world, but there is also some variety thrown in to keep things interesting.
Kevin Klemmick:嗯,这玩意是真tm难做。回首往事,我们当年之所以能把这玩意做出来 ,是因为我们当时都是业界菜鸟,对这玩意的复杂性一无所知。现在知道了它的工作量,即使我已经有了开发Falcon引擎的经验,开发这么一个引擎需要的成本也是巨大的。由于飞行模拟不会带来那么多收入,因此公司会从成本效益的角度来考虑,而动态战役的优先级会很靠后。
还有一种观点认为脚本任务更有趣,这也有一定道理。我认为,如果让我重新来过,我会把脚本任务和生成任务混合起来,这样玩家仍然会觉得自己融入了这个世界,但同时也会有一些不同的任务来保持趣味性。
原文:
A:Many recent simulators are released without even trying to code a Dynamic Campaign engine. Why do you think today's sim developers are so scared of what you guys were able to create more than a decade ago?
Q:Well, it's just really hard to do. Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better. Knowing what I do now, even given my experience on Falcon, the cost to develop such an engine would be substantial. Since flight sims don't bring in that kind of revenue companies look at it from a cost to benefit standpoint and Dynamic Campaigns score pretty low in that regard. There is also the argument that scripted missions are more interesting which has some merit. I think if I were to do it over I would do a mix of scripted/generated missions, so that the player still feels like they're involved in the world, but there is also some variety thrown in to keep things interesting.