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请问怎么让 火花不随着高清关卡的缩放 放大缩小?

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我用了一张大图做胜利图,并且用了postype = p1,可以使这张图能随着方向键上下移动。
正常关卡都没问题,但有些高清关卡 会拉远视角,导致这张图片的跟着p1一起缩小,而露出边界。
我设置postype = left 可以让图片不会随着摄像机缩放而 缩放,但是 这样又让这个图片没法移动。。。
请问下大神们能解决吗?
[Statedef 8531]; =========================================
physics = n
sprpriority = 8
ctrl = 0
anim =9999
[State 0, BGPalFX]
type = BGPalFX
trigger1 = 1
time = 1
mul = 256,256,256
[State 3300, 5] ;Y???(320-50) 图?叨?67,?31
type = explod ;X???
trigger1 = time = 0
pausemovetime = -1
supermovetime = -1
;anim = 9999
anim = 8002253
id = 8010
sprpriority = 0
scale =0.5, 0.5
;space = screen
postype = p1
pos = Pos X, Pos Y
facing = facing ;屏幕长-50 320-50
bindtime = -1
ignorehitpause = 1
ownpal = 1
shadow = 0
ontop = 1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
;flag = intro
flag2 = invisible
flag = roundnotover
;ignorehitpause =
;persistent =
;-----------------------
flag = nobardisplay
flag = noBG
flag = noFG
flag = nostandguard
flag = nocrouchguard
flag = noairguard
flag = noautoturn
flag = nojugglecheck
flag = nokosnd
flag = nokoslow
flag = noshadow
flag = globalnoshadow
flag = nomusic
flag = nowalk
flag = timerfreeze
flag = unguardable
flag = RoundNotOver
flag = noshadow
[State 0, VelSet] ;???(320-50) 图?叨?67,?31
type = VelSet
trigger1 = parent,command != "holdup"
trigger1 = parent,command != "holddown"
trigger1 = parent,command != "holdfwd"
trigger1 = parent,command != "holdback"
trigger2 = pos y < -142
trigger3 = pos y > 0
x = 0
y = 0
;ignorehitpause =
;persistent =
[State 0, VelSet]
type = VelSet
trigger1 = parent,command = "holddown"
trigger1 = pos y > -142
;trigger1 = pos y >= -(467*(1+VAR(54)*0.5)-320)
x = 0
y = -4
;y = -1.8*(1+VAR(54)*0.5)
;ignorehitpause =
;persistent =
[State 0, VelSet]
type = VelSet
trigger1 = parent,command = "holdup"
trigger1 = pos y < 0
x = 0
y = 4


IP属地:湖北1楼2024-04-02 15:58回复

    space = screen
    代替
    postype = p1
    不过需要mugen1.1主程序和人物包mugen版本设置为1.1


    IP属地:福建2楼2024-04-03 12:59
    收起回复
      谢谢小吧,我把人物mugen版本设置成1.1
      然后用
      postype = p1
      scale =GameWidth /ScreenWidth,GameWidth /ScreenWidth
      达成了效果


      IP属地:湖北3楼2024-04-04 08:25
      回复