exhausted_people = {
potential = {
ROOT = {
NOT = { government = native }
}
}
trigger = {
AND = {
NOT = { manpower_percentage = 0.3}
}
}
land_morale = -0.075
discipline = -0.05
defensiveness = -0.25
siege_ability = -0.25
land_maintenance_modifier = 0.25
reinforce_speed = -0.5
}