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v0.9.6 游戏测试变更日志Farthest Frontier

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警告:此游戏测试包括保存目录的更改。如果您在此游戏测试期间回滚到实时 v0.9.5 版本,您将必须手动将保存数据移回旧的保存目录,否则可能会丢失保存内容。
我们建议备份您的保存并保留在游戏测试分支中,直到本月晚些时候向所有人发布为止,这不需要您进行任何修改!
目录
主要新功能
科技
游戏
建筑物
v0.9.6
【主要新功能】
为了缓解涉及 Windows OneDrive 的众多报告问题,我们决定将保存目录迁移到 C:\Users\USERNAME\Saved Games\Farthest Frontier。 v0.9.6版本第一次启动游戏时,会提示进行一次性数据迁移。如果您的系统该驱动器上没有足够的空间,您将收到警告并且该过程将退出。注意:通过右键单击“Saved Games”目录并选择“属性”,可以将其重新定位到 PC 上的任何驱动器。
现在提供高级自定义游戏选项,因此您可以通过免费构建模式、单独的袭击者和敌对动物设置等选项来满足您想要的体验!
觅食者小屋现在可以升级为觅食者花园,它允许您种植您选择的觅食物品,具体取决于您的定居点生物群落中的可用物品。
现在,您的定居点的进步和战斗的胜利(和失败)将得到适当的宣传纪念。
失去所有村民现在会触发失败条件。
游戏的许多元素都通过新的音频得到了增强,包括改进了城镇和战斗期间的环境声音。此外,村民现在在被选中和接受命令时可以说出旁白。
乌克兰本地化已添加到游戏中。您可以在主菜单的语言选项中选择它。
返回目录
[技术]
最新的优化过程应该会提高大多数用户的帧速率。在我们的内部测试中,我们观察到帧速率提高了 25%。与往常一样,这些结果将根据您的系统规格和结算规模而有所不同。
建筑窗户已经过优化,可以消除选择建筑时的性能峰值。
修复了军事单位在被命令撤退时可以重新夺回目标的问题。
修复了首次加载时经验值显示低于预期的问题。这只是一个显示问题。
修复了游戏暂停时你可以训练的士兵数量超过你的金币数量的问题。
修复了您可以在转移金币时付钱给入侵军队,导致金币不被扣除的问题。
修复了鸡舍生产的鸡蛋也计入年度报告中牛奶产量的问题。
道路不能再建在墓地建筑工地上。
返回目录
[游戏]
现在可以从左上角的重要通知再次查看当前活动的移民任务。
HUD 左下角添加了一个新按钮,可让您切换所有可用的叠加层,包括动物放牧和水果生育力。
书籍装订员、行会会长和图书馆员现在正确地需要基础教育。
野猪现在从巢穴中生成,类似于狼,默认情况下是非敌对的。您可以手动命令村民清理这些巢穴,以将野猪产卵从您的领土上永久移除。
猎人、采集者和夜土工现在可以在返回各自的工作大楼之前更高效地执行多项任务。
指挥军事单位的目标灵敏度变得更加准确。
职业窗口中的劳动者和建造者计数现在在工具提示中显示推荐值。
食物现在会在详细的工具提示中显示其腐败时间。
村民的饥饿显示现在显示他们距离饥饿有多近,而不是衡量他们的食物种类。饥饿计的工具提示现在显示村民最近获得了多少种不同的食物。
交易站 UI 中添加了新选项,允许您出售商人能够购买的尽可能多的物品,以及购买和储存交易站能够购买的尽可能多的物品。
新的通知现在提供预先警告,表明袭击者正在准备部署更强大的单位,例如攻城槌和骑兵。
生产所需的缺失资源现在在构建窗口中突出显示。
与战斗相关的遗物不再出现在和平主义难度中。
返回目录
[建筑物]
木桶现在优先存放在地窖,然后是粮仓,然后是市场,最后是仓库。现在可以在建筑物中关闭桶交付。
Forager Shack 现在有额外的设置来优先考虑他们首先收集工作区域内的哪些货物。
小广场现在可以放置在栅栏、墙壁和大门下方。


IP属地:广东1楼2024-12-14 09:52回复
    WARNING: this playtest includes a change of save directory. If you roll back to the live v0.9.5 build during this playtest, you will have to manually move your save data back to the old save directory or risk losing your saves.
    We recommend backing up your saves and remaining in the playtest branch until it goes live for everybody later this month, which will not require any tinkering on your part!
    Table of Contents
    Major New Features
    Tech
    Game
    Buildings
    v0.9.6
    [Major New Features]
    In order to alleviate numerous reported issues involving Windows OneDrive, we have made the decision to migrate the save directory to C:\Users\USERNAME\Saved Games\Farthest Frontier. Upon launching the game for the first time in v0.9.6, you will be prompted that a one-time data migration will be performed. If your system does not have sufficient space on that drive, you will receive a warning and the process will exit. Note: the Saved Games directory can be relocated to any drive on your PC by right-clicking it and selecting Properties.
    Advanced Custom Game options are now available so you can cater your experience just the way you want it with options such as free build mode, separate raider and hostile animal settings, and more!
    The Forager Shack can now be upgraded to a Forager Garden, which allows you to plant foraged goods of your choice, depending on what it available in your settlement’s biome.
    Your settlement’s advancements and combat victories (and defeats) are now commemorated with proper fanfare.
    Losing all villagers now triggers a defeat condition.
    Many elements of the game have been enhanced with new audio, including improved ambient sounds in town and during combat. In addition villagers now have spoken VO when selected and commanded.
    Ukrainian Localization has been added to the game. You can select it in the language options from the main menu.
    Back to Table of Contents
    [Tech]
    The latest optimization pass should result in improved framerates for most users. In our internal tests, we observed improvements of as much as 25% increased framerates. As always, these results will vary based on your system specs and settlement size.
    Building windows have been optimized to remove performance spikes when selecting buildings.
    Fixed an issue where military units could reacquire a target when ordered to retreat.
    Fixed an issue where Veterancy would display lower than intended on first load. This was a display issue only.
    Fixed an issue where you could train more soldiers than you have gold for while the game is paused.
    Fixed an issue where you could pay off an invading army while transferring gold, resulting in no gold being deducted.
    Fixed an issue where eggs produced by Chicken Coops also counted towards milk production in the annual report.
    Roads can no longer be built over Graveyard build sites.
    Back to Table of Contents
    [Game]
    The currently active Immigration quest can now be viewed again from the top left critical notifications.
    A new button has been added to the bottom left HUD that allows you toggle all of the available overlays, including animal grazing and fruit fertility.
    Book Binders, Guildmasters, and Librarians now correctly require a basic education.
    Boars now spawn from dens, similar to Wolves, that are non-hostile by default. You can manually command your villagers to clear out these dens to permanently remove a boar spawn from your territory.
    Hunters, Foragers, and Nightsoilmen now multitask more efficiently before returning to their respective work building.
    Targeting sensitivity for commanding military units has been made more accurate.
    Laborer and Builder counts in the Professions window now display recommended values in the tooltip.
    Foods now display their spoilage time in the detailed tooltip.
    Hunger display for villagers now shows how close they are to starving, rather than a measure of their food variety. The tooltip for the hunger meter now displays how many different foods the villager has had access to recently.
    New options have been added to the Trading Post UI, allowing you to sell as many of an item as the merchant can afford to buy, and to buy and stock as many of an item as your Trading Post can afford to purchase.
    New notifications now provide advanced warning that raiders are preparing to field more powerful units, such as Battering Rams and Horsemen.
    Missing resources needed for production are now highlighted in the building window.
    Relics related to combat no longer appear on Pacifist difficulty.
    Back to Table of Contents
    [Buildings]
    Barrels are now prioritized to Root Cellars, then Granaries, then Markets, and finally Storehouses. Barrel delivery can now be toggled off at a building.
    Forager Shack now has additional settings to prioritize which goods within their work area they gather first.
    Small Plazas can now be placed beneath fences, walls, and gates.


    IP属地:广东2楼2024-12-14 10:05
    回复
      也行吧,觅食屋这个飞舞东西终于能多给点活干了,摘完东西一整年逛街可把他爽死了


      IP属地:广西来自Android客户端3楼2024-12-14 14:37
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        测试版目前是公开的吗?


        IP属地:陕西来自Android客户端4楼2024-12-16 00:06
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          怎样可以玩到测试版?


          IP属地:上海来自Android客户端5楼2024-12-16 11:44
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