go.sqf
_h1hornetmove = ;
_h1fire = ;
_h1replay = [h1, _h1hornetmove] spawn BIS_fnc_UnitPlay;
[h1, _h1fire] spawn BIS_fnc_UnitPlayFiring;
_h1hornetmove = ;
_h1fire = ;
_h1replay = [h1, _h1hornetmove] spawn BIS_fnc_UnitPlay;
[h1, _h1fire] spawn BIS_fnc_UnitPlayFiring;