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卫生纸的新EDH级别 和 40张Game Changer牌

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首先,俺不怎么玩EDH赛制,原因是觉得配对困难,且该赛制在竞技和社交中很难平衡。。。更重要的,这个赛制洗牌太累了。。。在俺看来还是薪传最好玩,嘻嘻嘻。但是俺是很尊敬EDH这个赛制的,因为这个赛制的玩家是万智牌世界的真正消费者,没有这个赛制估计万智牌经济早就瓦解了哎。
官方此次定级主要是靠以下几个维度
1,40张牌的Game Changer
2,大规模针对Land的牌(诸如毁天灭地,Ruination,冬之球,红月等等)
3,两卡无限组合技
4,额外回合牌
5,导师牌
卫生纸本次是分成5个级别
1级 Exhibition
禁止使用40张Game Changer牌,禁止两卡无限组合技,禁止大规模针对Land的牌,禁止额外回合牌。导师牌只能少量。
2级 Core
禁止使用40张Game Changer牌,禁止两卡无限组合技,禁止大规模针对Land的牌。额外回合牌可以少量,但禁止形成连锁。导师牌只能少量。
3级 Upgraded
40张Game Changer牌最多出现3张。禁止游戏早期出现的两卡无限组合技。禁止大规模针对Land的牌。额外回合牌可以少量,但禁止形成连锁。
4级 Optimized
无限制(禁牌表除外)
5级 CEDH
无限制(禁牌表除外)


IP属地:山西1楼2025-02-12 21:12回复
    、羌u谟u匠R俸a懈、阿诺多罗海被楼主禁言,将不能再进行回复
    Game Changers表(目前是40张)
    Ad Nauseam
    Ancient Tomb
    Bolas's Citadel
    Chrome Mox
    Cyclonic Rift
    Demonic Tutor
    Drannith Magistrate
    Enlightened Tutor
    Expropriate
    Fierce Guardianship
    Force of Will
    Gaea's Cradle
    Glacial Chasm
    Grand Arbiter Augustin IV
    Grim Monolith
    Imperial Seal
    Jeska's Will
    Jin-Gitaxias, Core Augur
    Kinnan, Bonder Prodigy
    Lion's Eye Diamond
    Mana Vault
    Mox Diamond
    Mystical Tutor
    Opposition Agent
    Rhystic Study
    Serra's Sanctum
    Smothering Tithe
    Survival of the Fittest
    Tergrid, God of Fright
    Thassa's Oracle
    The One Ring
    The Tabernacle at Pendrell Vale
    Trinisphere
    Trouble in Pairs
    Underworld Breach
    Urza, Lord High Artificer
    Vampiric Tutor
    Vorinclex, Voice of Hunger
    Winota, Joiner of Forces
    Yuriko, the Tiger's Shadow


    IP属地:山西2楼2025-02-12 21:15
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      IP属地:山西3楼2025-02-12 21:16
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        IP属地:山西4楼2025-02-12 21:17
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          Bracket 1: Exhibition
          Experience: Throw down with your ultra-casual Commander deck!
          Winning is not the primary goal here, as it's more about showing off something unusual you've made. Villains yelling in the art? Everything has the number four? Oops, all Horses? Those are all fair game! The games here are likely to go long and end slowly.
          Just focus on having fun and enjoying what the table has brought!
          Deck Building: No cards from the Game Changers list. No intentional two-card infinite combos, mass land denial, or extra-turn cards. Tutors should be sparse.
          Bracket 2: Core
          Experience: The easiest reference point is that the average current preconstructed deck is at a Core (Bracket 2) level.
          While Bracket 2 decks may not have every perfect card, they have the potential for big, splashy turns, strong engines, and are built in a way that works toward winning the game. While the game is unlikely to end out of nowhere and generally goes nine or more turns, you can expect big swings. The deck usually has some cards that aren't perfect from a gameplay perspective but are there for flavor reasons, or just because they bring a smile to your face.
          Deck Building: No cards from the Game Changers list. No intentional two-card infinite combos or mass land denial. Extra-turn cards should only appear in low quantities and are not intended to be chained in succession or looped. Tutors should be sparse.
          Bracket 3: Upgraded
          Experience: These decks are souped up and ready to play beyond the strength of an average preconstructed deck.
          They are full of carefully selected cards, with work having gone into figuring out the best card for each slot. The games tend to be a little faster as well, ending a turn or two sooner than your Core (Bracket 2) decks. This also is where players can begin playing up to three cards from the Game Changers list, amping up the decks further. Of course, it doesn't have to have any Game Changers to be a Bracket 3 deck: many decks are more powerful than a preconstructed deck, even without them!
          These decks should generally not have any two-card infinite combos that can happen cheaply and in about the first six or so turns of the game, but it's possible the long game could end with one being deployed, even out of nowhere.
          Deck Building: Up to three cards from the Game Changers list. No intentional early-game two-card infinite combos. Extra-turn cards should only appear in low quantities and are not intended to be chained in succession or looped. No mass land denial.
          Bracket 4: Optimized
          Experience: It's time to go wild!
          Bring out your strongest decks and cards. You can expect to see explosive starts, strong tutors, cheap combos that end games, mass land destruction, or a deck full of cards off the Game Changers list. This is high-powered Commander, and games have the potential to end quickly.
          The focus here is on bringing the best version of the deck you want to play, but not one built around a tournament metagame. It's about shuffling up your strong and fully optimized deck, whatever it may be, and seeing how it fares. For most Commander players, these are the highest-power Commander decks you will interact with.
          Deck Building: There are no restrictions (other than the banned list).
          Bracket 5: cEDH
          Experience: This is high power with a very competitive and metagame-focused mindset.
          "Mindset" is a key part of that description: Much of it is in how you approach the format and deck building. It's not just no holds barred, where you play your most powerful cards like in Bracket 4. It requires careful planning: There is care paid into following and paying attention to a metagame and tournament structure, and no sacrifices are made in deck building as you try to be the one to win the pod. Additionally, there is special care and attention paid to behavior and tableside negotiation (such as not making spite plays or concessions) that play into the tournament structure.
          cEDH, or "competitive Commander" and similar names, is where winning matters more than self-expression. You might not be playing your favorite cards or commanders, as pet cards are usually replaced with cards needed in the meta, but you're playing what you think will be most likely to win.
          Deck Building: There are no restrictions (other than the banned list).


          IP属地:山西5楼2025-02-12 21:18
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            IP属地:山西6楼2025-02-12 21:19
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              最后,祝大家元宵汤圆节愉快
              也祝孩之宝早日被马斯克收购


              IP属地:山西7楼2025-02-12 21:21
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                IP属地:山西8楼2025-02-12 21:29
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                  惊惶神有这么厉害么


                  IP属地:江苏来自Android客户端9楼2025-02-13 00:01
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