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V47.2更新调整

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Bloons TD 6 v47.2 - Patch Notes!
# General Fixes
* A number of UI fixes
* The Towers Bar should no longer stay locked to cursor with towers primed for placement
* Resolved an issue where Beast Handler birds could gain more pierce than intended
* Resolved a crash that could occur on returning home after a Campaign
* Skins and Trophy effects should now work on the Moon Colony Quest
* Skins and Trophy effects should now work on the Raft Defense Quest
* Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village
**Rogue Legend Fixes**
* Resolved an issue where Artifacts could still be extracted on stages 6 and higher
* Boss Rush CHIMPS mode should now correctly prevent selling
* Viewing tower upgrades should no longer prevent leaving the Rogue Campaign
* Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one
* Resolved an issue where starting Practice Mode could instead create a new campaign
* Resolved some menus in which sounds were not looping
* Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles
* The 2nd Rogue Avatar & Banner should now be awarded correctly
* Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling
* Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy
* Unspoken Heroes: Resolved an issue causing too much memory usage
* Ability Stacking: Should now work correctly with Beast Handlers
* No More Please: Discarding/Trading will now also remove unused charges
* Intelligence Agent: Should no longer sometimes apply globally with Etienne
* Pops Fired: Resolved some non-fire damage triggers that could occur
* Heightened Perception: Now displays correct range for Primary Granted towers
* Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts
* Multiple Categories no longer prevents placement in category specific locations


IP属地:广东来自iPhone客户端1楼2025-02-20 09:13回复
    # 气球塔防6 v47.2 - 更新日志!
    ## 常规修复
    * 若干用户界面修复
    * 修复了塔栏在塔准备放置时仍锁定光标的问题
    * 解决了野兽处理者鸟类可能获得超出预期的穿透力的问题
    * 修复了在战役后返回主界面时可能发生的崩溃问题
    * 皮肤和奖杯效果现在应该在月球殖民地任务中正常工作
    * 皮肤和奖杯效果现在应该在木筏防御任务中正常工作
    * Obyn的5级现金生成增益现在应该与xx4村庄叠加
    ## 肉鸽传奇修复
    * 解决了在第6阶段及更高阶段仍可提取神器的问题
    * Boss Rush CHIMPS模式现在应正确防止出售
    * 查看塔升级不应再阻止离开肉鸽战役
    * Bloonarius - 生成的DDT现在应正确具有伪装属性
    * Boss/Miniboss地块现在不应允许在你只有一颗心时消耗心
    * 解决了开始练习模式可能会创建新战役的问题
    * 修复了一些菜单中声音不循环的问题
    * 修复了清除气球遭遇和Boss地块后的胜利动画
    * 第二个肉鸽头像和横幅现在应正确奖励
    * 追踪弹:现在应该适用于钉刺射手和霰弹枪飞镖
    * 漩涡精华:弹道资产替换为更微妙且减少卡顿的东西
    * 无名英雄:解决了导致内存使用过多的问题
    * 能力叠加:现在应该与野兽处理者正确工作
    * 不再需要:丢弃/交易现在也会移除未使用的充能
    * 情报特工:现在不应有时与Etienne全局应用
    * 发射的弹幕:解决了一些非火焰伤害触发的问题
    * 高度感知:现在显示主要授予塔的正确范围
    * 修复了1xx工程师哨兵与某些神器可能发生的崩溃
    * 多个类别不再阻止在特定类别位置放置


    IP属地:广东来自iPhone客户端2楼2025-02-20 09:19
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      These will be the last changes until v48.
      One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages.
      On to the 47.2 balance changes:
      * Rest Tile Recruit now offers 1 free re-roll
      * Rest Tile Recruit can temporarily be exited from (we plan to reconsider this for 48)
      * Tiles can now always be skipped for 1 life, even before attempting
      * Race Tile time requirements are now scaled up to the number of rounds
      * Random Rare & Legendary artifact chance increases more with each stage until stage 5
      * Practice Mode will now continue to grant Boosts in freeplay
      * Failing a Campaign run will now show the Completion Stats for the run
      * Bloon Health will slightly increase for all tiles each stage for more freeplay challenge
      * Standard tile End round will now scale up by 1 less every tile completed which reduces the total number of rounds played by roughly 1/3rd across all stages. To retain round progression between stages, every stage will now jump up by an additional 5 rounds to all Start & End rounds. For some examples;
      * Stage 1 tile 9 has changed from rounds 18-38 to 18-30
      * Stage 3 tile 9 has changed from rounds 22-46 to 32-46
      * Stage 5 tile 9 has changed from rounds 26-54 to 46-62


      IP属地:广东来自iPhone客户端3楼2025-02-20 09:23
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        ## 肉鸽传奇平衡
        这些将是v48之前的最后更改。
        我们考虑在v48中最大的变化之一是将主要战役阶段从5个减少到4个,以解决关于战役长度和神器饱和的反馈;这样的变化将包括将第5阶段的难度提前,而不是切断它,因为我们希望使其更短,减少长路径神器的积累,而不是大幅改变难度。我们正在寻求社区反馈,看看这样的变化是否会被视为积极,或者你是否担心这会削弱5个阶段的挑战或成就感。
        以下是47.2的平衡更改:
        * 休息地块招募现在提供1次免费重新滚动
        * 休息地块招募可以暂时退出(我们计划在48中重新考虑这一点)
        * 地块现在总是可以跳过1生命,即使在尝试之前
        * 竞赛地块时间要求现在按回合数缩放
        * 随机稀有和传奇神器几率每阶段增加,直到第5阶段
        * 练习模式现在将在自由游戏中继续提供增益
        * 战役运行失败现在将显示运行的完成统计
        * 所有地块的气球生命值每阶段略微增加,以增加自由游戏的挑战
        * 标准地块结束回合现在每完成一个地块增加1回合,这减少了所有阶段的总回合数大约1/3。为了保持阶段之间的回合进度,每个阶段现在将开始和结束回合增加5回合。例如:
        * 第1阶段地块9从回合18-38更改为18-30
        * 第3阶段地块9从回合22-46更改为32-46
        * 第5阶段地块9从回合26-54更改为46-62


        IP属地:广东来自iPhone客户端4楼2025-02-20 09:23
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          **Artifacts**
          We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.
          * One Shot: Slower attacks reduced from 3x > 2x
          * Absolute Ability: faster abilities increased (15,20,30) > (25,30,40)
          * Explosive Economics: Explosion damage increased (50,150,500) > (100,300,900)
          * Critical Impact: Mortar crit chance increased (1 in 10) > (1 in 8)
          * Flaming Hot Punch-A-Rang: DoT damage increased (2,5,10) > (3,6,12)
          * Flaming Hot Punch-A-Rang: Knockback increased (0,1,2) > (0,2,3)
          * Swiftest To Business: Ninja tier requirement 4 > 3
          * Swiftest To Business: Ninja bonuses increased (15,20,35) > (20,25,40)
          * No More Please: Number of bans increased (1,2) > (2,4)
          * Pincushion Flyby: Ace pierce increased (-40,-20,+15) > (+10,+15,+25)
          * Confuddling Spelling: Damage multiplier increased (1.5,1.75,2) > (2,2.5,3)
          * Crystal Crash: Damage multiplier increased (1.5,1.75,2) > (2,2.5,3)
          * Intelligence Agent: Rate reduction reduced (100,75,50) > (50,40,25)
          * Ceramic Chunker: Bonus to ceramics increased (2,3,6) > (3,6,9)
          * Follow me: attack speed reduction decreased (20,20,20) > (20,10,5)
          * Esoteric Elementalist: Burn damage increased (1,2,5) > (1,3,9)
          * BB Gatling: Upside & downside decreased (20,30,50) > (15,25,40)
          * Trick Shot A-Tacks: Will also allow Tack Shooters to rebound off map borders
          * Cornered Beasts: Bloons required per buff stack reduced 5 > 3
          * Enchanted Rebuttal: push amounts increased (1,2,2) > (2,3,4)
          * Cats Meow: Grants a (003,004) Bomb Shooter Insta
          * Wacky Wibbly Wavey: rather than reducing rate bonus, it's just more wibbly


          IP属地:广东来自iPhone客户端5楼2025-02-20 09:24
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            ## 神器
            我们没有包括需要翻译的补丁更新更改(简中:666,盐不带盐的),但包括了许多神器的状态更改,作为对一些不太受欢迎的神器的触摸增益。
            * 一枪:慢速攻击减少从3倍>2倍
            * 绝对能力:快速能力增加(15,20,30)>(25,30,40)
            * 爆炸经济学:爆炸伤害增加(50,150,500)>(100,300,900)
            * 关键影响:迫击炮暴击几率增加(1/10)>(1/8)
            * 火焰热拳环:DoT伤害增加(2,5,10)>(3,6,12)
            * 火焰热拳环:击退增加(0,1,2)>(0,2,3)
            * 最快的业务:忍者等级要求4>3
            * 最快的业务:忍者奖励增加(15,20,35)>(20,25,40)
            * 不再需要:禁令数量增加(1,2)>(2,4)
            * 针垫飞过:飞机穿透增加(-40,-20,+15)>(+10,+15,+25)
            * 混乱拼写:伤害倍数增加(1.5,1.75,2)>(2,2.5,3)
            * 水晶崩溃:伤害倍数增加(1.5,1.75,2)>(2,2.5,3)
            * 情报特工:速率减少减少(100,75,50)>(50,40,25)
            * 陶瓷块:陶瓷奖励增加(2,3,6)>(3,6,9)
            * 跟随我:攻击速度减少减少(20,20,20)>(20,10,5)
            * 深奥元素师:燃烧伤害增加(1,2,5)>(1,3,9)
            * BB加特林:上下限减少(20,30,50)>(15,25,40)
            * 技巧射击A-Tacks:还将允许钉刺射手从地图边界反弹
            * 被困野兽:每个增益堆栈所需气球减少5>3
            * 附魔反驳:推动量增加(1,2,2)>(2,3,4)
            * 猫的喵喵:授予一个(003,004)炸弹射手Insta
            * 古怪波浪:不是减少速率奖励,而是更多波浪


            IP属地:广东来自iPhone客户端6楼2025-02-20 09:26
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              国服连47版本都还没更新呢


              IP属地:广东来自Android客户端7楼2025-02-20 10:26
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                终于优化卡顿了,等会试试去,无尽自从更新后贼卡就放那了


                IP属地:河南来自Android客户端8楼2025-02-20 11:00
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                  买了还没玩过,等 49 版本再进去玩玩


                  IP属地:北京来自Android客户端9楼2025-02-20 11:25
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                    那么48版本到底什么时候来呢


                    IP属地:黑龙江来自Android客户端11楼2025-02-20 12:40
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                      最应该优化的点:非点击允许使用知识;一次可以提取两个神器;获得传奇神器同时解锁普通和稀有;单塔放置cd至少减少为2回合;减少每关回合数以及每层战斗数;


                      IP属地:黑龙江来自Android客户端12楼2025-02-20 12:41
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                        更新后传奇通关头像横幅终于可以正常解锁了。。。


                        IP属地:上海13楼2025-02-20 12:43
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                          TM两个版本了,我还第4关都打不过,玩个蛋啊,各种神器搞负面buff恶不恶心,开局金币两个塔都放不下


                          IP属地:湖南来自Android客户端14楼2025-02-20 13:22
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                            这么快又更新了?为了新模式挺勤快啊


                            IP属地:河北来自iPhone客户端15楼2025-02-20 14:47
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                              epic更新的太慢了


                              IP属地:广东来自Android客户端16楼2025-02-21 09:55
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