Bloons TD 6 v47.2 - Patch Notes!
# General Fixes
* A number of UI fixes
* The Towers Bar should no longer stay locked to cursor with towers primed for placement
* Resolved an issue where Beast Handler birds could gain more pierce than intended
* Resolved a crash that could occur on returning home after a Campaign
* Skins and Trophy effects should now work on the Moon Colony Quest
* Skins and Trophy effects should now work on the Raft Defense Quest
* Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village
**Rogue Legend Fixes**
* Resolved an issue where Artifacts could still be extracted on stages 6 and higher
* Boss Rush CHIMPS mode should now correctly prevent selling
* Viewing tower upgrades should no longer prevent leaving the Rogue Campaign
* Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one
* Resolved an issue where starting Practice Mode could instead create a new campaign
* Resolved some menus in which sounds were not looping
* Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles
* The 2nd Rogue Avatar & Banner should now be awarded correctly
* Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling
* Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy
* Unspoken Heroes: Resolved an issue causing too much memory usage
* Ability Stacking: Should now work correctly with Beast Handlers
* No More Please: Discarding/Trading will now also remove unused charges
* Intelligence Agent: Should no longer sometimes apply globally with Etienne
* Pops Fired: Resolved some non-fire damage triggers that could occur
* Heightened Perception: Now displays correct range for Primary Granted towers
* Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts
* Multiple Categories no longer prevents placement in category specific locations
# General Fixes
* A number of UI fixes
* The Towers Bar should no longer stay locked to cursor with towers primed for placement
* Resolved an issue where Beast Handler birds could gain more pierce than intended
* Resolved a crash that could occur on returning home after a Campaign
* Skins and Trophy effects should now work on the Moon Colony Quest
* Skins and Trophy effects should now work on the Raft Defense Quest
* Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village
**Rogue Legend Fixes**
* Resolved an issue where Artifacts could still be extracted on stages 6 and higher
* Boss Rush CHIMPS mode should now correctly prevent selling
* Viewing tower upgrades should no longer prevent leaving the Rogue Campaign
* Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one
* Resolved an issue where starting Practice Mode could instead create a new campaign
* Resolved some menus in which sounds were not looping
* Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles
* The 2nd Rogue Avatar & Banner should now be awarded correctly
* Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling
* Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy
* Unspoken Heroes: Resolved an issue causing too much memory usage
* Ability Stacking: Should now work correctly with Beast Handlers
* No More Please: Discarding/Trading will now also remove unused charges
* Intelligence Agent: Should no longer sometimes apply globally with Etienne
* Pops Fired: Resolved some non-fire damage triggers that could occur
* Heightened Perception: Now displays correct range for Primary Granted towers
* Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts
* Multiple Categories no longer prevents placement in category specific locations