(以下内容摘自Beta Branch Update Notes)
- Completely reworked shotgun with new animations, sounds and stats. I'm still planning on improving the sounds some more before EA31 goes live.
全面重制的霰弹枪,带有新的动画、音效和统计数据。我仍在计划在 EA31 上线前进一步改进音效。
- Added ``wants to aim`` bool parameter to weapon animators, this is used to cancel the shotgun reload early by holding RMB. Can be used to implement similar behaviours in custom weapons.
添加了 ``wants to aim`` 布尔参数到武器动画师,这是通过按住鼠标右键来提前取消霰弹枪装弹的功能。可用于在自定义武器中实现类似行为。
- Added ``walk cycle`` float parameter to weapon animators, can be used to synchronize walking/sprinting animations with the player controller view bob/footstep sounds.
添加了“行走循环”浮点参数给武器动画师,可用于同步行走/冲刺动画与玩家控制器视图的晃动/脚步声。
- Redid bundle o buss and automatico akimbo sprint animations using the walk cycle parameter.
重做了捆绑包的 buss 和自动式 akimbo 冲刺动画,使用行走周期参数。
- Player will now auto holster weapons while climbing ladders
玩家现在爬梯子时会自动收起武器
These features are essentially everything that will make it into EA31 so expect it to drop pretty soon! Give me feedback about what you think of the new shotgun, is it a more viable weapon now? Is it OP? etc etc.
这些功能基本上是将会加入 EA31 的所有内容,所以预计它很快就会推出!给我反馈一下你对新霰弹枪的看法,现在它是不是更实用的武器了?是不是太强了?等等等等。
————————————————————————————
说真的, 除非更新或者没有搞创意工坊, 真的会有人碰原版的武器吗(
另外我还不确定其他枪有没有这个bug,但本次更新我碰到了一个
当你使用[AokiY's Original] PRESEEN —— Revolver single pack的左轮时
按下R,也就是换弹, 如果在换弹的时候按Shift跑起来的话,换弹就会被终止, 除非你切武器,否则你这辈子都换弹不了, 确定是版本更新所导致的
- Completely reworked shotgun with new animations, sounds and stats. I'm still planning on improving the sounds some more before EA31 goes live.
全面重制的霰弹枪,带有新的动画、音效和统计数据。我仍在计划在 EA31 上线前进一步改进音效。
- Added ``wants to aim`` bool parameter to weapon animators, this is used to cancel the shotgun reload early by holding RMB. Can be used to implement similar behaviours in custom weapons.
添加了 ``wants to aim`` 布尔参数到武器动画师,这是通过按住鼠标右键来提前取消霰弹枪装弹的功能。可用于在自定义武器中实现类似行为。
- Added ``walk cycle`` float parameter to weapon animators, can be used to synchronize walking/sprinting animations with the player controller view bob/footstep sounds.
添加了“行走循环”浮点参数给武器动画师,可用于同步行走/冲刺动画与玩家控制器视图的晃动/脚步声。
- Redid bundle o buss and automatico akimbo sprint animations using the walk cycle parameter.
重做了捆绑包的 buss 和自动式 akimbo 冲刺动画,使用行走周期参数。
- Player will now auto holster weapons while climbing ladders
玩家现在爬梯子时会自动收起武器
These features are essentially everything that will make it into EA31 so expect it to drop pretty soon! Give me feedback about what you think of the new shotgun, is it a more viable weapon now? Is it OP? etc etc.
这些功能基本上是将会加入 EA31 的所有内容,所以预计它很快就会推出!给我反馈一下你对新霰弹枪的看法,现在它是不是更实用的武器了?是不是太强了?等等等等。
————————————————————————————
说真的, 除非更新或者没有搞创意工坊, 真的会有人碰原版的武器吗(
另外我还不确定其他枪有没有这个bug,但本次更新我碰到了一个
当你使用[AokiY's Original] PRESEEN —— Revolver single pack的左轮时
按下R,也就是换弹, 如果在换弹的时候按Shift跑起来的话,换弹就会被终止, 除非你切武器,否则你这辈子都换弹不了, 确定是版本更新所导致的