sprocket吧 关注:2,363贴子:13,014
  • 9回复贴,共1

0.2.31.4 甲弹模拟重制

只看楼主收藏回复

这是对伤害模型的另一次重大迭代,采用了更先进的方法。应该可以修复以前版本的大部分不一致之处。总体而言,此更新增强了大口径和大初速的穿透,并增加了“砸穿”。
修改:
- 炮弹现在可以“砸穿”。这是当跳弹所需的力大于钢板可以承受的力时。有足够的能量时,炮弹将开始忽略它们击中的钢板的斜度。大部分情况下这只会对厚度小于 30 毫米的钢板造成影响。当入射角超过约 80 度时,这种效应会显著下降。您可能需要重新考虑任何 5 毫米的车顶装甲……
- 跳弹现在也有破片了

- 加入了“反转正”效应。穿透现在将改变炮弹的路径,具体取决于穿透所消耗的能量。

-一战装甲现在是渗碳钢,而不是 RHA。它的等效厚度是RHA*0.5。附加装甲(就是自带的挡泥板之类的)现在是结构钢(不包括附加结构),而不是 RHA,等效厚度是RHA*0.4
-跳弹角度现在会根据炮弹在转向离开板之前穿透的距离而变化。

-炮弹不再根据其口径在对应撞击角度以上强制跳弹。相反,当产生小于其口径的凿痕并且撞击角度高于 10 度时,就会发生跳弹。
-损坏模型现在将忽略任何与板结构相交的附加装甲。因此,挡泥板夹在装甲中不会降低其有效性。
-如果连接的板的点彼此相距 5 毫米以内,它们的加厚边缘现在会合并。这可能会导致装甲厚度与设定值略有不同,但这被认为比装甲出现裂缝要好。
-防护分析中的厚度现在在 999 毫米以上缩短为“999+”。
修复:
破片方向现在根据产生碎裂的钢板的角度而变化。
破片穿深大幅下调
破片和炮弹的弹跳现在不再是完美球形
防护分析的等效厚度现在考虑对应结构相对于RHA的等效强度
跳弹不再像炮弹是球体一样完美反射。它们会更多地向上滑动到钢板上。
炮弹和破片不再会从太小的缝隙里一路弹下去
修复了特定情况下钢板结构背面的孔洞。
修复了移动工具碰撞箱无法正确缩放其大小的问题。


IP属地:上海1楼2025-03-11 11:05回复
    原文:
    Hi all,
    Here's another major iteration on the damage model with a much more advanced approach.
    Should fix most of the inconsistencies of the previous version.
    Overall this update provides a buff to high calibre and muzzle velocity cannons, with the addition of overmatching.
    This update's for the 0.2 alpha, you'll have to opt-in to play it:

    Changes
    Shells now simulate overmatching. This is when the force required to redirect a shell becomes higher than the plate can resist.
    With enough energy, projectiles will start to ignore the slope of the plates they hit. Realistically, this will only be a concern with plates thinner than 30mm. This effect drops off significantly at an impact angle above ~80 degrees.
    You might want to rethink any 5mm roof armour...
    Shell deflections now create spalling.

    Shells now simulate denormalization. Penetrations will now change the path of the shell, depending on how much energy the penetration consumed.

    WWI armour is now carburized steel, instead of RHA. Simulated as a x0.5 effective thickness modifier.
    Applique armour is now structural steel (excluding addon structures), instead of RHA. Simulated as a x0.4 effective thickness modifier.
    Shell deflection angle now changes depending on how far the shell penetrated before being redirected away from the plate.
    Shells no longer automatically bounce above certain impact angles depending on their calibre. Instead, deflections now happen when a gouge shallower than 1 calibre is created and the impact angle is higher than 10 degrees.
    The damage model will now ignore any applique armour intersecting with plate structures. So fenders clipping into armour wont reduce its effectiveness.
    Connected plates now have their thickened edges merged if their points are within 5mm of each other.
    This can result in armour thicknesses that differ slightly from the set value, but it was deemed better than having cracks in armour.
    Thicknesses in the armour overlay armour sampler are now shortened to "999+" above 999mm.

    Fixes
    Spall direction now changes based on the angle of the plate which created it.
    Spall is now a significantly less effective penetrator than shells.
    Spall and shells no longer bounce as if they were perfect spheres.
    The armour overlay effective armour readout now correctly scales with the hit part's strength relative to rolled homogenous armour.
    Ricochets are no longer perfectly reflected as if shells were a sphere. They'll slide up the plate more.
    Stopped shells and spalling bouncing down cracks which would be too small for them.
    Fixed parts being incorrectly damaged by non-penetrations.
    Fixed holes in the backs of plate structures with certain setups.
    Fixed the move tool hitbox not scaling with its size correctly.


    IP属地:上海2楼2025-03-11 11:06
    回复
      除此之外年代科技文件还有一些更改,装甲的等效现在由一个新的值rhaFactor决定,hardness值似乎被移除了,然后penetrationConstant被移到炮的科技里了,自己改文件的齿轮星人们可以注意一下


      IP属地:上海来自iPhone客户端3楼2025-03-11 11:32
      回复
        喜报:偏转力场和256层装甲都成功存活


        IP属地:广东来自Android客户端4楼2025-03-11 11:39
        回复
          测了一下,新的装甲机制下手搓复合装甲效果更不稳定了,不过至少被击穿的时候还算有理有据


          IP属地:江西来自Android客户端5楼2025-03-11 14:07
          收起回复
            这游戏有中文补丁吗?买了好久一直看不懂都没玩


            IP属地:北京来自Android客户端6楼2025-03-11 23:21
            收起回复